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changing mobile gap / tesla tank for more complex gameplay #6998

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Micr0Bit opened this issue Nov 24, 2014 · 0 comments
Closed

changing mobile gap / tesla tank for more complex gameplay #6998

Micr0Bit opened this issue Nov 24, 2014 · 0 comments

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@Micr0Bit
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TeslaTank
Add the ability to use a Emp-Blast on a small radius around the Tesla Tank (keep the weapon on it) ... with long Recharge-Time ... disabling Vehicle Engines and Turrets ...stationary or mobile ... for a small amount of time (less then recharge time)
Buildings , Aircraft , Infantry and Tesla Tank itself are not effected from the Emp
*maybe have effect on ships ... (demo truck and mad shouldnt work at all , no activate)

  • good vs cronoed Units
  • should have effect on cronosphere/Ironcurtain/missile silo/gps(techc.) .... causing a interference
    on the countdown ... so it takes longer for the support power to finish ...
  • cant shoot while recharging!

tesla blast

Mobile Gap Generator
Add the ability to act as a "lightning protector" ... with the range of a Tesla Coil ... forcing Tesla-Lightning to aim at the Mobile Gap when its range is crossing the Tesla (coil , tank and shok)...
raised lightning-resistance so it can survive a couple of tesla hits ...

gap new

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