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mobile gap-truck tweak #8112

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Micr0Bit opened this issue May 8, 2015 · 4 comments
Closed

mobile gap-truck tweak #8112

Micr0Bit opened this issue May 8, 2015 · 4 comments

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@Micr0Bit
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Micr0Bit commented May 8, 2015

i've done some calculations , compared the "Mobile Gap Generator" with our "Gap Generator"
i see no reason for a Allies (french) player to build a Mobile Gap Genrator (especially with the majority of games being about establishing a basewalk to win) and those stats :


Mobile Gap
$ 1200
0:29
220 hp
Mobile

Gap
$ 1100 (with powerplant)
0:28 (with powerplant)
1000 hp
None Mobile


Both have the same gap-range

imo , a candidate for a buff ... especially because its supposed to be a "faction special" for france ...
*Edit: not a buff , but a rule-tweak

@penev92
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penev92 commented May 8, 2015

#7665 promises to make it better.

@Micr0Bit
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Micr0Bit commented May 8, 2015

@penev92 : that wont make any difference ... i dont see a reason for a player to build a "mobile gap-generator with -780 hp , $100 more costs and almost equal buildtime ... just because of its mobility ... and some "#7665 - shroud changes" ?

@Micr0Bit Micr0Bit changed the title mobile gap - truck useless mobile gap-truck tweak May 9, 2015
@HenrytheSlav
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What about making them able to cover a big area between set of 2/3/4 trucks? They would work as array. But still easy to kill.

@pchote
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pchote commented Nov 22, 2015

Is this still relevant after all the recent rebalancing?

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