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i've done some calculations , compared the "Mobile Gap Generator" with our "Gap Generator"
i see no reason for a Allies (french) player to build a Mobile Gap Genrator (especially with the majority of games being about establishing a basewalk to win) and those stats :
Mobile Gap
$ 1200
0:29
220 hp
Mobile
Gap
$ 1100 (with powerplant)
0:28 (with powerplant)
1000 hp
None Mobile
Both have the same gap-range
imo , a candidate for a buff ... especially because its supposed to be a "faction special" for france ...
*Edit: not a buff , but a rule-tweak
The text was updated successfully, but these errors were encountered:
@penev92 : that wont make any difference ... i dont see a reason for a player to build a "mobile gap-generator with -780 hp , $100 more costs and almost equal buildtime ... just because of its mobility ... and some "#7665 - shroud changes" ?
Micr0Bit
changed the title
mobile gap - truck useless
mobile gap-truck tweak
May 9, 2015
i've done some calculations , compared the "Mobile Gap Generator" with our "Gap Generator"
i see no reason for a Allies (french) player to build a Mobile Gap Genrator (especially with the majority of games being about establishing a basewalk to win) and those stats :
Mobile Gap
$ 1200
0:29
220 hp
Mobile
Gap
$ 1100 (with powerplant)
0:28 (with powerplant)
1000 hp
None Mobile
Both have the same gap-range
imo , a candidate for a buff... especially because its supposed to be a "faction special" for france ...*Edit: not a buff , but a rule-tweak
The text was updated successfully, but these errors were encountered: