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Multi-language support? #8968

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carlos444 opened this issue Aug 6, 2015 · 8 comments
Closed

Multi-language support? #8968

carlos444 opened this issue Aug 6, 2015 · 8 comments

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@carlos444
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Creaters just do the function, and player can do the translate, menu and unit desciption.

@ScottNZ
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ScottNZ commented Aug 6, 2015

Duplicate of #2824

@ScottNZ ScottNZ closed this as completed Aug 6, 2015
@abcdefg30
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Reopening as #2824 was closed and considered to be too messy to be reopened.
See #2824 (comment).

@reaperrr
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reaperrr commented Sep 6, 2015

[21:18:57]  <reaperrr> pchote: do we have a ticket including a list of things that need to be done to implement them? I do want translation support...
[21:19:21]  <pchote> no, because there is only one thing
[21:19:47]  <pchote> which is code-based translation lookups
[21:19:56]  <pchote> extracting all the hardcoded strings to the translation yaml
[21:20:36]  <pchote> and a Game.Moddata.Translate("STRING_ID") method 

@pchote
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pchote commented Jan 10, 2016

Superseded by #10475.

@pchote pchote closed this as completed Jan 10, 2016
@Yvees
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Yvees commented Jun 7, 2016

hello @pchote
What is the progress of the translation support work now ? I have tried to do some translation work of my own language but seems not work. Is there any document like <>? Or angthing I can help to do .
thank you.

@pchote
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pchote commented Jun 7, 2016

Progress is summarized in #10475.

@Yvees
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Yvees commented Jun 7, 2016

thank you for fast reply
and yes , i have checked that list .
The translation support for yaml-defined strings seems not to work on my PC. I tried to change yaml file but the text did not show on the button.
I think there should be a guide of how to make the translation file correctly.

@pchote
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pchote commented Jun 7, 2016

The engine support for yaml-defined strings is there, but none of the mods are set up to use it yet.
There's still a lot of work to do before translations can be exposed to the players.

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