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That would allow Colt45 to target all ground targets. Since barrels are a special case (compared to other buildings or vehicles, which should be C4'd instead) it would likely be best to add Barrel to the barrel's target types, and then change Colt45 to ValidTargets: Barrel, Infantry.
ValidTargets on the weapon means targeting allowance. ValidTargets on the DamageWarhead means warhead damage delivery. This is good for weapons which missed their target/has AOE damage, but also fixed targets - an AA missile might only be used against aircraft, but if said aircraft reached the airfield before the missile could catch up then the airfield should also be damaged via listing Ground only at DamageWarhead for example.
as the title says Tanya can not damage explosive barrels. I have identified a potential solution, but not sure if this is the appropriate fix.
Looks like the Warhead@1Dam: SpreadDamage of Colt45 needs to be changed to
instead of
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