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* Changed the `:` in mod.yaml to `@` to indicate extra info. [#10239](https://github.com/OpenRA/OpenRA/pull/10239)
* Changed low-level OpenGL bindings. [[#10288](https://github.com/OpenRA/OpenRA/pull/10288), [#10299](https://github.com/OpenRA/OpenRA/pull/10299), [#10310](https://github.com/OpenRA/OpenRA/pull/10310)]
* Changed voxel turrets to hide while an actor is deploying or undeploying. [#10222](https://github.com/OpenRA/OpenRA/pull/10222)]
* Changed the ordering of the singleplay missions to automatically reflect their order in `missions.yaml`. [[#10492](https://github.com/OpenRA/OpenRA/pull/10492)]
* Renamed the `DeathType` property of the `Explodes` trait to `DeathTypes`. [[#9942](https://github.com/OpenRA/OpenRA/pull/9942)]
* Renamed `WithTurret`, `WithBarrel` and `WithReloadingTurret` to include `Sprite` in the trait name. [[#9541](https://github.com/OpenRA/OpenRA/pull/9541)]
* Replaced RGBA and HSL colour definitions in YAML files with HTML-style hex notation. [[#9324](https://github.com/openra/openra/pull/9324), [#9961](https://github.com/openra/openra/pull/9961), [#10337](https://github.com/OpenRA/OpenRA/pull/10337)]
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