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Expand Up @@ -60,6 +60,7 @@ Allow queueing up scatter and move Nudge to an activity")]
* Fixed `AutoCrusher` trying to crush hidden actors. [[#21115](https://github.com/OpenRA/OpenRA/pull/21115 "Make AutoCrusher aware of Cloak and Disguise"), [#21121](https://github.com/OpenRA/OpenRA/pull/21121 "Fix AutoCrusher not working.")]
* Removed the need for `PlaceholderModelSequence` in mod config. [[#21066](https://github.com/OpenRA/OpenRA/pull/21066 "Turn ModelRenderer and VoxelCache into traits")]
* Removed default facing from `ReinforceWithTransport`. [[#21089](https://github.com/OpenRA/OpenRA/pull/21089 "ReinforceWithTransport: no hardcoded land facing")]
* Removed voxel viewer from common asset browser. [[#21118](https://github.com/OpenRA/OpenRA/pull/21118 "Move Voxel assets browser preview definitions from common to ts")]
* Trait changes:
* Added `GrantConditionOnDeployWithCharge` trait. [[#20824](https://github.com/OpenRA/OpenRA/pull/20824 "Added manual Saboteur cloaking"), [#21001](https://github.com/OpenRA/OpenRA/pull/21001 "Remove a bogus CanDeploy check from order resolving for charge deploys"), [#21090](https://github.com/OpenRA/OpenRA/pull/21090 "GrantConditionOnDeployWithCharge requires no IMove")]
* Added `FireWarheads` trait that detonates warheads periodically. [[#20808](https://github.com/OpenRA/OpenRA/pull/20808 "Add TS mobile EMP"), [#21096](https://github.com/OpenRA/OpenRA/pull/21096 "Small FireWarheads tweaks")]
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