You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@@ -46,6 +46,7 @@ Allow queueing up scatter and move Nudge to an activity")]
* Fixed AI sometimes pausing `UnitBuilderBotModule` when it chooses to build a unit with a `UnitDelay` defined. [[#20892](https://github.com/OpenRA/OpenRA/pull/20892"Fix bug that AI production pause when there are too many units in UnitDelays")]
* Fixed a crash in `EjectOnDeath` and causing overlaps despite free sub cells. [[#20515](https://github.com/OpenRA/OpenRA/pull/20515)]
* Fixed building placement position being incorrect on high altitude isometric maps. [[#20835](https://github.com/OpenRA/OpenRA/pull/20835"Improve CandidateMouseoverCells logic")]
* Fixed `Armament` not allowing `BurstDelays` of value 0. [#20675](https://github.com/OpenRA/OpenRA/pull/20675"Fix Armament not working properly with value 0 in BurstDelays")
* Trait changes:
* Added `GrantConditionOnDeployWithCharge` trait. [[#20824](https://github.com/OpenRA/OpenRA/pull/20824"Added manual Saboteur cloaking"), [#21001](https://github.com/OpenRA/OpenRA/pull/21001"Remove a bogus CanDeploy check from order resolving for charge deploys")]
* Added `FireWarheads` trait that detonates warheads periodically. [[#20808](https://github.com/OpenRA/OpenRA/pull/20808"Add TS mobile EMP")]
There are no files selected for viewing