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Expand Up @@ -36,6 +36,7 @@ This is the **changelog for the development branch**, not the [changelog for the
* Changed also setting the primary building when setting a rallypoint while holding the CTRL key. [[#12977](https://github.com/OpenRA/OpenRA/pull/12977)]
* Changed structure hit-boxes to reflect their size and allow units to fire on multiple locations. [[#13196](https://github.com/OpenRA/OpenRA/pull/13196), [#13448](https://github.com/OpenRA/OpenRA/pull/13448), [#13460](https://github.com/OpenRA/OpenRA/pull/13460), [#13497](https://github.com/OpenRA/OpenRA/pull/13497)]
* Changed units entering buildings to go to the closest point of the building, not the middle, lessening their chances of being crushed. [[#13495](https://github.com/OpenRA/OpenRA/pull/13495)].
* Changed the "Defend" stance so that units will no longer automatically target non-defense structures. [[#13520](https://github.com/OpenRA/OpenRA/pull/13520)]
* Replaced the mod chooser with a dedicated content manager. [[#13049](https://github.com/OpenRA/OpenRA/pull/13049), [#13172](https://github.com/OpenRA/OpenRA/pull/13172), [#13133](https://github.com/OpenRA/OpenRA/pull/13133), [#13380](https://github.com/OpenRA/OpenRA/pull/13380)]
* Replaced the `Cycle Stances` hotkey (`Ctrl-Z`) with a set of dedicated hotkeys for each stance (`Alt-A` to `Alt-F` by default). [#13263](https://github.com/OpenRA/OpenRA/pull/13263)]
* Improved in-game performance and memory usage. [[#13502](https://github.com/OpenRA/OpenRA/pull/13502), [#13461](https://github.com/OpenRA/OpenRA/pull/13461), [#13485](https://github.com/OpenRA/OpenRA/pull/13485)]
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