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@@ -9,6 +9,7 @@ This is the **changelog for the development branch**, not the [changelog for the
* Added a button that resets lobby options to defaults. [[#21205](https://github.com/OpenRA/OpenRA/pull/21205"Add a button to reset lobby options to default.")]
* Added support for installing game assets from the Steam release of The Ultimate Collection. [[#21355](https://github.com/OpenRA/OpenRA/pull/21355"Add installer metadata for the new Steam release of C&C TUC.")]
* Added sorting to army and earnings graphs. [[#21410](https://github.com/OpenRA/OpenRA/pull/21410"added sorting of names to earnings graph #21410")]
* Map editor rework. [[#20226](https://github.com/OpenRA/OpenRA/pull/20226"Editor UI refactor with draggable selection box"), [#21315](https://github.com/OpenRA/OpenRA/pull/21315"Editor: add Resource counter and measurement info into Area Selection tab"), [#21318](https://github.com/OpenRA/OpenRA/pull/21318"Fix editor area/actor deselection bugs"), [#21255](https://github.com/OpenRA/OpenRA/pull/21255"ActorMoveBrush for Editor"), [#21317](https://github.com/OpenRA/OpenRA/pull/21317"Editor mirror tiles layer")]
* Performance Improvements. [[#20140](https://github.com/OpenRA/OpenRA/pull/20140 "Fly, use rotating buffer over list to store last 5 positions"), [#20965](https://github.com/OpenRA/OpenRA/pull/20965 "Immutable MiniYaml"), [#21028](https://github.com/OpenRA/OpenRA/pull/21028 "Cache uniform locations"), [#21038](https://github.com/OpenRA/OpenRA/pull/21038 "Simplify matrix utils"), [#21065](https://github.com/OpenRA/OpenRA/pull/21065 "Bytes -> Hex conversion update"), [#21019](https://github.com/OpenRA/OpenRA/pull/21019 "Add IndexBuffer and update SpriteRenderer and TerrainSpriteLayer to use it"), [#21022](https://github.com/OpenRA/OpenRA/pull/21022 "Improve lookups of nodes by key in MiniYaml"), [#21059](https://github.com/OpenRA/OpenRA/pull/21059 "Unhardcode vertices"), [#21146](https://github.com/OpenRA/OpenRA/pull/21146 "Introduce integer vertex attributes"), [#21149](https://github.com/OpenRA/OpenRA/pull/21149 "Fix shader type conversion."), [#21165](https://github.com/OpenRA/OpenRA/pull/21165 "Fix Locomotor.CanMoveFreelyInto when using ignoreSelf."), [#21164](https://github.com/OpenRA/OpenRA/pull/21164 "Add domain checks to HierarchicalPathFinder"), [#21186](https://github.com/OpenRA/OpenRA/pull/21186 "Use spans to improve performance in StreamExts."), [#21178](https://github.com/OpenRA/OpenRA/pull/21178 "Make Rectangle a readonly struct."), [#21299](https://github.com/OpenRA/OpenRA/pull/21299 "Provide names and pools when creating MiniYaml."), [#21311](https://github.com/OpenRA/OpenRA/pull/21311 "Use HashSets instead of .Distinct"), [#21261](https://github.com/OpenRA/OpenRA/pull/21261 "Store ICrushable traits as actor field."), [#21328](https://github.com/OpenRA/OpenRA/pull/21328 "Prevent Blocked Crates from Crashing the Game"), [#21343](https://github.com/OpenRA/OpenRA/pull/21343 "Remove unused RenderSprite trait fields"), [#21358](https://github.com/OpenRA/OpenRA/pull/21358 "Make Color use uint for ARGB."), [#21361](https://github.com/OpenRA/OpenRA/pull/21361 "Speed up Util.FastCopyIntoChannel"), [#21359](https://github.com/OpenRA/OpenRA/pull/21359 "Fetch actors directly in DropPodsPower."), [#21357](https://github.com/OpenRA/OpenRA/pull/21357 "Improve performance of R8Loader."), [#21363](https://github.com/OpenRA/OpenRA/pull/21363 "Improve sheet packing."), [#21360](https://github.com/OpenRA/OpenRA/pull/21360 "Improve BotModule performance."), [#21369](https://github.com/OpenRA/OpenRA/pull/21369 "Improve sheet packing in Dune 2000."), [#21371](https://github.com/OpenRA/OpenRA/pull/21371 "Fix ActorIndex when dealing with multiple trait instances."), [#21383](https://github.com/OpenRA/OpenRA/pull/21383 "Trim memory usage of various collections.")]
* Fixed start map not working when the select map changes. [[#20101](https://github.com/OpenRA/OpenRA/pull/20101"Refactor MapPreviewLogic")]
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