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@@ -60,7 +60,7 @@ This is the **changelog for the development branch**, not the [changelog for the
* Removed redundant actors and rule overrides from several missions. [[#15584](https://github.com/OpenRA/OpenRA/pull/15584), [#15673](https://github.com/OpenRA/OpenRA/pull/15673)]
* Game Mechanic / Balance Changes:
* Engineers are now consumed when capturing buildings. [[#15661](https://github.com/OpenRA/OpenRA/pull/15661), [#15696](https://github.com/OpenRA/OpenRA/pull/15696), [#15737](https://github.com/OpenRA/OpenRA/pull/15737), [#15810](https://github.com/OpenRA/OpenRA/pull/15810)]
* Dog attack behaviour overhauled to remove bugs and work more like the original game. [[#15008](https://github.com/OpenRA/OpenRA/pull/15008), [#16005](https://github.com/OpenRA/OpenRA/pull/16005), [#16007](https://github.com/OpenRA/OpenRA/pull/16007)]
* Dog attack behaviour overhauled to remove bugs and work more like the original game. [[#15008](https://github.com/OpenRA/OpenRA/pull/15008), [#16005](https://github.com/OpenRA/OpenRA/pull/16005), [#16007](https://github.com/OpenRA/OpenRA/pull/16007), [#15998](https://github.com/OpenRA/OpenRA/pull/15998)]
* Replaced Soviet Hijacker with Thief: improved vehicle capturing behaviour, and can now steal funds from enemy refineries. [[#15875](https://github.com/OpenRA/OpenRA/pull/15875)]
* Mechanics now repair husks owned by allied players instead of capturing them. [[#15851](https://github.com/OpenRA/OpenRA/pull/15851), [#15935](https://github.com/OpenRA/OpenRA/pull/15935)]
* Infantry in pillboxes no longer gain experience. [[#15907](https://github.com/OpenRA/OpenRA/pull/15907)]
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