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Expand Up @@ -54,6 +54,7 @@ This is the **changelog for the development branch**, not the [changelog for the
* Updated the maps Pitfight and Ascent to their latest versions. [[#14888](https://github.com/OpenRA/OpenRA/pull/14888)]
* Changed Short Game defeat condition to not count Silos. [[#14941](https://github.com/OpenRA/OpenRA/pull/14941)]
* Changed Service Depot and Fake Service Depot hitboxes better match their sprite. [[#14897](https://github.com/OpenRA/OpenRA/pull/14897)]
* Changed pip color to gray for civs and blue for Thief, Medic, Mechanic, Spy. [[#15354](https://github.com/OpenRA/OpenRA/pull/15354)]
* Changed Kill Bounties game option to be disabled by default (and removed from campaigns). [[#15180](https://github.com/OpenRA/OpenRA/pull/15180)]
* Removed unused gate actors. [[#15069](https://github.com/OpenRA/OpenRA/pull/15069), [#15205](https://github.com/OpenRA/OpenRA/pull/15205)]
* Removed the "Training Camp" minigame map. [[#15206](https://github.com/OpenRA/OpenRA/pull/15206)]
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* Fixed buildings being able to be placed on and block bridges. [[#14844](https://github.com/OpenRA/OpenRA/pull/14844)]
* Fixed incorrect Communications Center tooltip in Nod03b. [[#15253](https://github.com/OpenRA/OpenRA/pull/15253)]
* Changed Service Depot hitbox better match its sprite. [[#14897](https://github.com/OpenRA/OpenRA/pull/14897)]
* Changed pip color to gray for civilians. [[#15354](https://github.com/OpenRA/OpenRA/pull/15354)]
* Changed water crossings to Rough terrain. [[#14909](https://github.com/OpenRA/OpenRA/pull/14909)]
* Changed civilian Crop Fields to be targetable and leave destroyed variant when killed. [[#15331](https://github.com/OpenRA/OpenRA/pull/15331)]
* <a name="cnc-balance-changes"></a>Balance changes: [[#14982](https://github.com/OpenRA/OpenRA/pull/14982), [#15163](https://github.com/OpenRA/OpenRA/pull/15163), [#15150](https://github.com/OpenRA/OpenRA/pull/15150)]
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