Skip to content

Compare: Changelog (bleed)

New page
Showing with 1 addition and 0 deletions.
  1. +1 −0 Changelog-(bleed).md
1 change: 1 addition & 0 deletions Changelog-(bleed).md
Expand Up @@ -109,6 +109,7 @@ This is the **changelog for the development branch**, not the [changelog for the
* Changed to use pattern matching. [[#19018](https://github.com/OpenRA/OpenRA/pull/19018), [#19200](https://github.com/OpenRA/OpenRA/pull/19200)]
* Changed BuildingInfluence to track overlapping buildings in the same cell. [[#19294](https://github.com/OpenRA/OpenRA/pull/19294)]
* Moved sprite scaling support from RenderSprites to Sequences. [[#18986](https://github.com/OpenRA/OpenRA/pull/18986)]
* Moved Text notification handling from Game to its own class. [[#19436](https://github.com/OpenRA/OpenRA/pull/19436)]
* Made ISpriteLoader aware of the source file name. [[#19228](https://github.com/OpenRA/OpenRA/pull/19228)]
* Updated code to C#7.3 conventions. [[#18995](https://github.com/OpenRA/OpenRA/pull/18995), [#19189](https://github.com/OpenRA/OpenRA/pull/19189), [#19199](https://github.com/OpenRA/OpenRA/pull/19199), [#19222](https://github.com/OpenRA/OpenRA/pull/19222)]
* Specify interaction bounds relative to the mod tile size. [[#19174](https://github.com/OpenRA/OpenRA/pull/19174)]
Expand Down