Skip to content

Compare: Changelog (bleed)

New page
Showing with 1 addition and 0 deletions.
  1. +1 −0 Changelog-(bleed).md
1 change: 1 addition & 0 deletions Changelog-(bleed).md
Expand Up @@ -21,6 +21,7 @@ This is the **changelog for the development branch**, not the [changelog for the
* Fixed target lines showing the wrong location for newly-captured units. [[#15742](https://github.com/OpenRA/OpenRA/pull/15742)]
* Fixed a typo in lobby tooltip for the Crates checkbox. [[#15953](https://github.com/OpenRA/OpenRA/pull/15953)]
* Fixed infantry animations sometimes remaining in the last shooting frame instead of changing to stand. [[#15701](https://github.com/OpenRA/OpenRA/pull/15701)]
* Reduced probability of AI squads getting stuck trying to attack invalid targets. [[#15979](https://github.com/OpenRA/OpenRA/pull/15979)]
* Changed "Cancel" buttons in map chooser and replay browser to "Back". [[#15410](https://github.com/OpenRA/OpenRA/pull/15410)]
* Changed the `Return Fire` stance so that attacked units will no longer follow their attackers. [[#15567](https://github.com/OpenRA/OpenRA/pull/15567)]
* Changed replay percent completion tooltip to show the game progress than the replay progress. [[#15704](https://github.com/OpenRA/OpenRA/pull/15704)]
Expand Down