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@@ -85,6 +85,7 @@ This is the **changelog for the development branch**, not the [changelog for the
* Added a hidden `Game.EnableDiscordService` setting to disable the Discord client integration. [[#19343](https://github.com/OpenRA/OpenRA/pull/19343)]
* Added EngineRootPath csproj property to simplify SDK inheritance. [[#19413](https://github.com/OpenRA/OpenRA/pull/19413)]
* Added ValidRelationships checks to BlocksProjectiles and Gate. [[#18796](https://github.com/OpenRA/OpenRA/pull/18796)]
* Added linting for the Dune 2K building placement preview. [[#19437](https://github.com/OpenRA/OpenRA/pull/19437)]
* Fixed bogus `SpriteFrameType` channel handling. [[#18938](https://github.com/OpenRA/OpenRA/pull/18938), [#18990](https://github.com/OpenRA/OpenRA/pull/18990)]
* Fixed Nullable type handling in Lua docs. [[#19201](https://github.com/OpenRA/OpenRA/pull/19201)]
* Fixed a crash when `GrantExternalConditionWarhead` was granted on an invalid target. [[#19306](https://github.com/OpenRA/OpenRA/pull/19306)]
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