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* Fixed `AutoCrusher` trying to crush hidden actors. [[#21115](https://github.com/OpenRA/OpenRA/pull/21115 "Make AutoCrusher aware of Cloak and Disguise"), [#21121](https://github.com/OpenRA/OpenRA/pull/21121 "Fix AutoCrusher not working.")]
* Fixed `LeavesTrails` not turning off when the unit enters a transport or carryall. [[#21131](https://github.com/OpenRA/OpenRA/pull/21131 "Those trait should work only when in world as well"), [#21141](https://github.com/OpenRA/OpenRA/pull/21141 "Fix LeavesTrails add effect at where actor removed.")]
* Fixed `InitialActor` property on `Carryall` not being initialised correctly. [[#21228](https://github.com/OpenRA/OpenRA/pull/21228 "Fix InitialActor in Carryall not initialized correctly")]
* Fixed muzzle position not being altered by `Hovers`. [[#21252](https://github.com/OpenRA/OpenRA/pull/21252 "adds Hovers WorldVisualOffset to muzzle calculations")]
* Removed the need for `PlaceholderModelSequence` in mod config. [[#21066](https://github.com/OpenRA/OpenRA/pull/21066 "Turn ModelRenderer and VoxelCache into traits")]
* Removed default facing from `ReinforceWithTransport`. [[#21089](https://github.com/OpenRA/OpenRA/pull/21089 "ReinforceWithTransport: no hardcoded land facing")]
* Removed voxel viewer from common asset browser. [[#21118](https://github.com/OpenRA/OpenRA/pull/21118 "Move Voxel assets browser preview definitions from common to ts")]
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