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Expand Up @@ -47,7 +47,6 @@ This is the **changelog for the development branch**, not the [changelog for the
* Added a loader for Microsoft ADPCM WAV files. [[#19125](https://github.com/OpenRA/OpenRA/pull/19125)]
* Added sprite loaders for C&C Remastered Collection. [[#18543](https://github.com/OpenRA/OpenRA/pull/18543)]
* Added a loader for WSA files. [[#17984](https://github.com/OpenRA/OpenRA/pull/17984)]
* Added shadow rendering for resource sprites. [[#19059](https://github.com/OpenRA/OpenRA/pull/19059), [#19080](https://github.com/OpenRA/OpenRA/pull/19080)]
* Added a lint check for invalid tile definitions. [[#18927](https://github.com/OpenRA/OpenRA/pull/18927)]
* Added a lint check for invalid mouse cursor definitions. [[#17933](https://github.com/OpenRA/OpenRA/pull/17933)]
* Added multi-sheet/palette rendering to TerrainSpriteLayer. [[#18982](https://github.com/OpenRA/OpenRA/pull/18982)]
Expand All @@ -61,7 +60,7 @@ This is the **changelog for the development branch**, not the [changelog for the
* Fixed bogus `SpriteFrameType` channel handling. [[#18938](https://github.com/OpenRA/OpenRA/pull/18938), [#18990](https://github.com/OpenRA/OpenRA/pull/18990)]
* Fixed Nullable type handling in Lua docs. [[#19201](https://github.com/OpenRA/OpenRA/pull/19201)]
* Fixed a crash when `GrantExternalConditionWarhead` was granted on an invalid target. [[#19306](https://github.com/OpenRA/OpenRA/pull/19306)]
* Refactored `ResourceLayer`. [[#19090](https://github.com/OpenRA/OpenRA/pull/19090)]
* Significantly overhauled map resources and rendering. [[#19059](https://github.com/OpenRA/OpenRA/pull/19059), [#19080](https://github.com/OpenRA/OpenRA/pull/19080), [#19090](https://github.com/OpenRA/OpenRA/pull/19090), [#19321](https://github.com/OpenRA/OpenRA/pull/19321)]
* Replaced hardcoded tilesets with mod-defined tileset loaders. [[#18728](https://github.com/OpenRA/OpenRA/pull/18728)]
* Replaced custom placement preview palettes with explicit alpha values. [[#18942](https://github.com/OpenRA/OpenRA/pull/18942)]
* Replaced projectile, `WithParachute` and `WithShadow` shadow palettes with `ShadowColor`. [[#19012](https://github.com/OpenRA/OpenRA/pull/19012)]
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