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Expand Up @@ -8,8 +8,7 @@ This is the **changelog for the development branch**, not the [changelog for the
* Added custom map pool support for dedicated servers. [[#21179](https://github.com/OpenRA/OpenRA/pull/21179 "Add custom map pool support for dedicated servers")]
* Added a button that resets lobby options to defaults. [[#21205](https://github.com/OpenRA/OpenRA/pull/21205 "Add a button to reset lobby options to default.")]
* Added persistent skirmish lobby options. [[#21206](https://github.com/OpenRA/OpenRA/pull/21206 "Persist skirmish settings between sessions")]
* Performance Improvements. [[#20140](https://github.com/OpenRA/OpenRA/pull/20140 "Fly, use rotating buffer over list to store last 5 positions"), [#20965](https://github.com/OpenRA/OpenRA/pull/20965 "Immutable MiniYaml"), [#21028](https://github.com/OpenRA/OpenRA/pull/21028 "Cache uniform locations"), [#21038](https://github.com/OpenRA/OpenRA/pull/21038 "Simplify matrix utils"), [#21065](https://github.com/OpenRA/OpenRA/pull/21065 "Bytes -> Hex conversion update"), [#21019](https://github.com/OpenRA/OpenRA/pull/21019 "Add IndexBuffer and update SpriteRenderer and TerrainSpriteLayer to use it"), [#21022](https://github.com/OpenRA/OpenRA/pull/21022 "Improve lookups of nodes by key in MiniYaml"), [#21059](https://github.com/OpenRA/OpenRA/pull/21059 "Unhardcode vertices"), [#21146](https://github.com/OpenRA/OpenRA/pull/21146 "Introduce integer vertex attributes"), [#21149](https://github.com/OpenRA/OpenRA/pull/21149 "Fix shader type conversion."), [#21165](https://github.com/OpenRA/OpenRA/pull/21165 "Fix Locomotor.CanMoveFreelyInto when using ignoreSelf."), [#21164](https://github.com/OpenRA/OpenRA/pull/21164 "Add domain checks to HierarchicalPathFinder"), [#21186](https://github.com/OpenRA/OpenRA/pull/21186 "Use spans to improve performance in StreamExts."), [#21178](https://github.com/OpenRA/OpenRA/pull/21178 "Make Rectangle a readonly struct.
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* Performance Improvements. [[#20140](https://github.com/OpenRA/OpenRA/pull/20140 "Fly, use rotating buffer over list to store last 5 positions"), [#20965](https://github.com/OpenRA/OpenRA/pull/20965 "Immutable MiniYaml"), [#21028](https://github.com/OpenRA/OpenRA/pull/21028 "Cache uniform locations"), [#21038](https://github.com/OpenRA/OpenRA/pull/21038 "Simplify matrix utils"), [#21065](https://github.com/OpenRA/OpenRA/pull/21065 "Bytes -> Hex conversion update"), [#21019](https://github.com/OpenRA/OpenRA/pull/21019 "Add IndexBuffer and update SpriteRenderer and TerrainSpriteLayer to use it"), [#21022](https://github.com/OpenRA/OpenRA/pull/21022 "Improve lookups of nodes by key in MiniYaml"), [#21059](https://github.com/OpenRA/OpenRA/pull/21059 "Unhardcode vertices"), [#21146](https://github.com/OpenRA/OpenRA/pull/21146 "Introduce integer vertex attributes"), [#21149](https://github.com/OpenRA/OpenRA/pull/21149 "Fix shader type conversion."), [#21165](https://github.com/OpenRA/OpenRA/pull/21165 "Fix Locomotor.CanMoveFreelyInto when using ignoreSelf."), [#21164](https://github.com/OpenRA/OpenRA/pull/21164 "Add domain checks to HierarchicalPathFinder"), [#21186](https://github.com/OpenRA/OpenRA/pull/21186 "Use spans to improve performance in StreamExts."), [#21178](https://github.com/OpenRA/OpenRA/pull/21178 "Make Rectangle a readonly struct."), [#21299](https://github.com/OpenRA/OpenRA/pull/21299 "Provide names and pools when creating MiniYaml.")]
* Fixed start map not working when the select map changes. [[#20101](https://github.com/OpenRA/OpenRA/pull/20101 "Refactor MapPreviewLogic")]
* Fixed unit creation/duplication crates glitching into other actors. [[#20849](https://github.com/OpenRA/OpenRA/pull/20849 "Fix crate spawned actors not crushing crushable actors and spawning inside other actors.")]
* Fixed a crash when creating a new server while the map is being updated. [[#19990](https://github.com/OpenRA/OpenRA/pull/19990)]
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