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* Fixed build palette overflows on tech capturing. [[#7384](https://github.com/OpenRA/OpenRA/pull/7384)]
* Added "Enemy unit approaching" warning. [[#7170](https://github.com/openra/openra/pull/7170)]
* Added a new map: Battle for Dune. [[#7656](https://github.com/OpenRA/OpenRA/pull/7656)]
* Added "harvester insurance", meaning that a player receives a new harvester for free if their last one was eaten by a worm. [[#7664](https://github.com/openra/openra/pull/7664)]
* Changed the worm sign notification to only play when the sandworm comes into view. [[#7170](https://github.com/openra/openra/pull/7170), [#7524](https://github.com/openra/openra/pull/7524)]
* Changed the position of the Carryall in the starport production tab. [[#7388](https://github.com/openra/openra/pull/7388)]
* Changed infantry to only take 80% damage on rough terrain. [[#7331](https://github.com/openra/openra/pull/7331)]
* Changed the build palette design. [[#7384](https://github.com/OpenRA/OpenRA/pull/7384), [#7456](https://github.com/OpenRA/OpenRA/pull/7456), [#7541](https://github.com/OpenRA/OpenRA/pull/7541), [7693](https://github.com/OpenRA/OpenRA/pull/7693)]
* Changed the description in the mod chooser. [[#7540](https://github.com/OpenRA/OpenRA/pull/7540)]
* Changed harvesters spawned with refineries to be delivered by Carrycalls instead. [[#7664](https://github.com/openra/openra/pull/7664)]
* Removed duplication from actor definitions. [[#7477](https://github.com/openra/openra/pull/7477)]

**Engine / Modding**
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