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Welcome to the Red Alert 2 mod for OpenRA wiki!
Installing the mod
- Download the latest version of the RA2 repository from https://github.com/OpenRA/ra2/archive/master.zip.
- Unzip it and run
make all(in the command line) on Windows and
makeon Unix systems.
launch-game.cmdon Windows and
launch-game.shon Unix systems to run Red Alert 2.
The method above automatically downloads the OpenRA engine from GitHub. If you have already cloned the engine (OpenRA), you may follow the instructions below.
- Make sure the engine resides in
ra2/engine. There should be a file named
- Check out the appropriate version (as indicated by the
ra2/mod.config) of the OpenRA engine. For example, run
git checkout release-20180307in
ra2/engine/VERSIONto match the value of
ra2/mod.config. For example, if
ENGINE_VERSION="release-20180307", then the contents of
- Create file
ra2/user.configwith the following contents:
ra2/engine. This fetches required external libraries.
Installing the content manually
Note: Normally installing the content from the ingame content installer is enough.
The mod expects the original Red Alert 2 game assets in place. Put the .mix archives in the following directory depending on your operating system.
- Mac OSX:
ra2 directory if it does not exist.
The game can be bought and downloaded from the following official places:
If you own the original CDs:
- Locate Game1.CAB on CD1 in the INSTALL/ directory.
- Copy all required mixes into your content folder.
The mixes inside of
Copy those two into your content folder.
For the soundtrack you want
theme.mix from your CD.
The "Install content" panel shows still up?
Make sure that you have files named
language.mix in your content folder. Even though you e.g. extracted all mixes from
ra2.mix (which would work ingame) the OpenRA content installer still looks for