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Cannot place "Blue Hurricane" (hyper coaster) #12918
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Heh, not the first time we've had a bug report for this particular track design. Could you fill out the issue template, though? This could be relevant (Version and build of OpenRCT2, and your operating system.) |
I just tested on 135cc10, and it turns out you need the no support limit cheat turned on to build the "Blue Hurricane" prebuilt ride. Is this intended? |
It's possible this is a result of #12707 - @fred-1044276 on the discord mentioned a few other rides which can no longer be built due to the collision box changes (at least Octivator, Bumble Bee and Deep Freeze). Or possibly not! Worth checking though. |
Where can I find those? I am on the latest update of OpenRCT2, no cheats. |
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Actually, Blue Hurricane can't be built because for some reason, it defaults to the Corkscrew Roller Coaster ride type instead of the Hypercoaster it should be. Same with Monster Trucks (becomes Car Ride), Hyper-Twister (becomes Twister Roller Coaster), Classic Mini Roller Coaster (becomes Junior Roller Coaster), and the Spinning Wild Mouse (becomes Steel Wild Mouse). This is because these aforementioned ride types were previously part of "ride groups" that have since been removed by #12007, with these ride types becoming their own. I don't think it's a result of #12707 as that involves vertical loops. This issue involves something completely different. That means, most prebuilts for the Hypercoaster, Classic Mini Roller Coaster, Monster Trucks, and Hyper-Twister that exceed their base ride types' support limits can only be built with the "Disable support limits" cheat on. However, I did check the Hypercoaster's u(####) designs from RCT1 (which are u(0092), u(0249), and u(Z000)), and they all still work fine as they correctly default to the Hypercoaster ride type. With that in mind, all RCT1 prebuilts that are either of the Hypercoaster, Hyper-Twister, or Classic Mini Roller Coaster varieties still work perfectly fine. It's annoying that I have to use not just the "Disable support limits" cheat to build those prebuilts, but also the "Allow arbitrary ride type changes" cheat to change them back to the ride types they really should be. |
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Here's a zip file with the affected RCT2 base game prebuilts that I have fixed. I built all of them with the "Disable support limits" cheat on and changed them back to their correct ride types with the "Allow arbitrary ride type changes" cheat. |
The track design was recognised as a Corkscrew RC, not as a Hypercoaster. Moved the conversion code from the track design repository to the TD6Importer (where it should have been, really). This also fixes the issue that Hypercoasters, Monster Trucks, Classic Mini Roller Coasters, Spinning Wild Mouses and Hyper-Twisters placed from a track design have the wrong ride type.
The track design was recognised as a Corkscrew RC, not as a Hypercoaster. Moved the conversion code from the track design repository to the TD6Importer (where it should have been, really). This also fixes the issue that Hypercoasters, Monster Trucks, Classic Mini Roller Coasters, Spinning Wild Mouses and Hyper-Twisters placed from a track design have the wrong ride type.
The track design was recognised as a Corkscrew RC, not as a Hypercoaster. Moved the conversion code from the track design repository to the TD6Importer (where it should have been, really). This also fixes the issue that Hypercoasters, Monster Trucks, Classic Mini Roller Coasters, Spinning Wild Mouses and Hyper-Twisters placed from a track design have the wrong ride type.
@fred-1044276 Thanks for the investigation, that has helped a lot. A fix is now pending. |
The track design was recognised as a Corkscrew RC, not as a Hypercoaster. Moved the conversion code from the track design repository to the TD6Importer (where it should have been, really). This also fixes the issue that Hypercoasters, Monster Trucks, Classic Mini Roller Coasters, Spinning Wild Mouses and Hyper-Twisters placed from a track design have the wrong ride type.
The track design was recognised as a Corkscrew RC, not as a Hypercoaster. Moved the conversion code from the track design repository to the TD6Importer (where it should have been, really). This also fixes the issue that Hypercoasters, Monster Trucks, Classic Mini Roller Coasters, Spinning Wild Mouses and Hyper-Twisters placed from a track design have the wrong ride type.
- Feature: [#10807] Add 2x and 4x zoom levels (currently limited to OpenGL). - Feature: [#12703] Add scenario plugin APIs. - Feature: [#12708] Add plugin-accessible names to all game actions. - Feature: [#12712] Add TCP / socket plugin APIs. - Feature: [#12840] Add Park.entranceFee to the plugin API. - Feature: [#12884] Add BaseTileElement.occupiedQuadrants to the plugin API. - Feature: [#12885] Add SmallSceneryElement.quadrant to the plugin API. - Feature: [#12886] Make all scenery placement and remove actions available to the plugin API. - Feature: [#2350, #12922] Add snow, heavy snow and blizzard to weather types. - Fix: [#400] Unable to place some saved tracks flush to the ground (original bug). - Fix: [#5753] Entertainers make themselves happy instead of the guests. - Fix: [#7037] Unable to save tracks starting with a sloped turn or helix. - Fix: [#12691] Ride graph tooltip incorrectly used count instead of number string. - Fix: [#12694] Crash when switching ride types with construction window open. - Fix: [#12701] Silent NSIS setup flag /S isn't silent, upgrade pop-up appears anyway. - Fix: [#12737] Space Rings draw the same vehicle 4 times. - Fix: [#12756] Scenario Editor crashing the game on macOS. - Fix: [#12764] Rides don't start aged anymore. - Fix: [#12818] Ride price not ignored in free-rides parks. - Fix: [#12820] Title menu buttons not invalidating properly - Fix: [#12845] Deleting ride with active ad campaign creates incorrect notification. - Fix: [#12857] Incorrect Peep thoughts in imported RCT1 parks. - Fix: [#12881] Guests' favourite rides are not listed in the guest window. - Fix: [#12910] Plugin API: getRide sometimes returns null for valid ride IDs. - Fix: [#12912] Plugin: selectedCell of CustomListView is being ignored on creation. - Fix: [#12918] Cannot place vanilla TD6 tracks of the Hypercoaster, Monster Trucks, Classic Mini Roller Coaster, Spinning Wild Mouse and Hyper-Twister types. - Fix: Incomplete loop collision box allowed overlapping track (original bug). - Improved: [#12806] Add Esperanto diacritics to the sprite font. - Improved: [#12837] Arabic text is now drawn and shaped correctly on Windows. - Improved: [#12890] Add stroke to lowercase 'L' to differentiate from capital 'I'. - Technical: [#12749] The required version of macOS has been lowered to 10.13 (High Sierra).
Even on completely flattened land, when trying to place the prebuilt coaster "Blue Hurricane" it says "Cannot build that here".
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