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Lots of guest overcrowd one small area of the park #1703

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austinjb555 opened this issue Jul 29, 2015 · 31 comments
Closed

Lots of guest overcrowd one small area of the park #1703

austinjb555 opened this issue Jul 29, 2015 · 31 comments
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bug Something went wrong. pathfinding Relates to how peeps move and interact with stuff in the game.

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@austinjb555
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I'm on build 1065, Windows 7.
scr9
There aren't any "No Entry" signs causing this
scr10
The rest of the park is pretty empty.
scr11
Ghost town?
scr12
They all seem to be headed somewhere.

EDIT: Removed all guests, placed a bunch of extra info kiosks, and people were headed to places once the park started repopulating. Gave everyone a park map and even though they are headed somewhere they are taking a ridiculous route to get there or walking back and forth in random places.

@duncanspumpkin
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Ai was modified yesterday. Sounds like the find location code is failing and its calling the aimless code.

@duncanspumpkin duncanspumpkin added the bug Something went wrong. label Jul 29, 2015
@duncanspumpkin duncanspumpkin added this to the v0.0.3 - second stable milestone Jul 29, 2015
@sjoerddebruin
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The game is unplayable now, what is the ETA for a fix?

@AaronVanGeffen
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@sjoerddebruin Just roll back to an older build. @duncanspumpkin is moving house, so understandably not working on it atm.

@austinjb555
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Yeah, I went back to build 1061 and it's working fine for me.

@ipatix
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ipatix commented Aug 3, 2015

Mhm, is it in relation with regular peeps jams that occured in the original?

@duncanspumpkin
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No it will be something I missed whilst implementing it last week. Sadly I'm still busy so can't look into the issue and intelorca is focused on the new font code right now.

@daihakken
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@duncanspumpkin the font code is ready, and he has started to fix bugs.

IntelOrca added a commit that referenced this issue Aug 4, 2015
@HairyMilkshakes
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I've been following the latest dev builds here: https://openrct2.com/download/latest. Do all the recent ones still have pathfinding bug or is that notice just an old placeholder?

@IntelOrca
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@HairyMilkshakes It might still have a few issues, but nothing as severe as it was a few days ago. I know of at least a couple of improvements we have done on top; @duncanspumpkin fixed a fence / banner issue and I fixed a bug related to peeps not being as observant of the park when they had a park map.

@HairyMilkshakes
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Got it. I'll continue following new builds and play around with them. Thank you.

@IntelOrca
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Play the new build, and if you think guests are behaving too strangely for your liking, move to an older build. You may also like to post here what you think is not quite right compared with the original game.

@austinjb555
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Any updates on this? It's still present and game-crippling.

@Gymnasiast
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Only a few minutes ago a commit was merged that might have an influence on this.

@janisozaur
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Oh cool, let me know!

@IntelOrca
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@Gymnasiast The last commit was only to do with people leaving the park, so only an influence per se.

@Gymnasiast
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Hm, ok. I can't reproduce this bug on the latest develop version anyway.

@IntelOrca
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Well I did reduce the impact some time ago... Perhaps @austinjb555 can provide a demonstration save game?

@austinjb555
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Sorry for taking so long to respond, but here's a save game. The save should load right where it's occuring. I've tried it on the current latest build of 1223, and fast forwarded the game for a minute to see if they disperse. You can click on a guest and see him go back and forth in the same area, even though he's leaving the park. Download my save file here, just click on the green "Bug.sv6" (By the way is there a recommended file hosting site?)

@Ryder17z
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Puush is great for screenshots and random files

@duncanspumpkin
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@austinjb555 sorry for taking ages to have a look at this but I was away on holiday. The save you provided has quite a few custom objects to save time do you have a link to the custom objects? I can grab them myself but it takes awhile to find each of them.

@IntelOrca
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@duncanspumpkin its worth checking magic mountain in the meantime - I believe lots of peeps bundle together in the food court which they don't do if you use the original peep update logic.

@duncanspumpkin
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Okay thanks for that will try have a look tonight.

@duncanspumpkin
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With magic mountain I find they do that with the normal logic as well.

@IntelOrca
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Maybe its not as apparent now.

@Dracheron Dracheron mentioned this issue Oct 3, 2015
@austinjb555
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I got all my custom scenery from Amazing Earl. http://ae.rctspace.com/ridewindows/rides-thrill.htm
I completely forgot about these. Hopefully they're not doing anything to cause this issue but it appears other people are having the issue. If you need anything else for me to help just let me know!

I'm currently using these:
http://ae.rctspace.com/download/AE-CDINV.zip
http://ae.rctspace.com/download/AE-CHAOT.zip
http://ae.rctspace.com/download/AE-DINVT.zip
http://ae.rctspace.com/download/AE-LOOP.zip
http://ae.rctspace.com/download/swinger.zip
http://ae.rctspace.com/download/AE-SKYDV.zip

It also appears I have an Aztec path that I somehow acquired but I don't know where it came from :(

@hkben
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hkben commented Oct 11, 2015

Build 1307

loop

As you can see ,guests are looping the same route . There are crossroads both in the beginning and the end of that route.

Here is my save

Hope it can help.

@duncanspumpkin
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@hkben for that save the same behaviour happens in vanilla rct2. (at least it still happens when i switch the pathfinding code to the vanilla version.) Not saying we shouldn't fix issues like this but for now its not the focus.

@Broxzier
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After removing the no-entry sign blocking the brown path next to the queuing line for the maze the peeps who were leaving the park would use that path. When I noticed that I removed ALL signs from the park, but that didn't change anything, so I doubt they are the cause of this issue.

Also confirmed that it's an issue in the original game as well.

@IntelOrca IntelOrca added the pathfinding Relates to how peeps move and interact with stuff in the game. label Oct 25, 2015
@duncanspumpkin
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I think AI is now working as good as vanilla. I'm closing this for that reason. If there is a noticeable difference it can be reopened.

@Littlemeister
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This needs to be fixed, even if its "original" AI, it's still gamebreaking or atleast super anoying and not fun at all.

@Krutonium
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AI Improvements are ongoing and never ending. Lots of work has been done since this was closed.

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