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Random Staff Patrol Area clicks #17067
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Isn't this part normal intended operation? Sometimes you want to assign multiple handymen to the same tile. |
On Wed, Apr 27, 2022 at 2:34 AM ocalhoun6 ***@***.***> wrote:
click on one of the already placed gray selected tiles and the click will
count as if you're adding tiles instead of just checking what staff member
those tiles belong to
Isn't this part normal intended operation?
Sometimes you want to assign multiple handymen to the same tile.
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No, let’s say you’ve already selected a path 3 tiles wide for a handyman
and want to edit his patrol area, but don’t know which one is assigned
there. So you click on the button to see all of the handymen’s already
selected tiles, which all show up gray as usual, if you click on the 3 tile
wide selection, it will mistake that click for an addition to that
handyman’s area instead of just choosing that handyman’s area to edit, and
it’ll add a 4x4 square wherever you clicked that you then need to erase.
I think that could be solved more immediately by making the default tile
selection size 1x1 instead of 4x4, but because closing windows and pressing
other buttons sometimes will place/select patrol area tiles, it seems like
that’s the source of both problem, that clicking without intention to add
tiles adds tiles.
|
I see this issue too. I've also seen over half of my park suddenly become assigned to the staff's patrol area. Seems to me that the best solution is to not automatically turn on patrol area painting when clicking thhe "locate staff" button. |
Clicking the tile with Global Patrol area enabled still fires OnToolDrag but the problem is that PatrolAreaWindow tool is not fully initialized with other attributes especially gMapSelectPositionA, B. To avoid the uninitialized call behavior, add a None enum which only sets when the tool is ready to act.
Clicking the tile with Global Patrol area enabled still fires OnToolDrag but the problem is that PatrolAreaWindow tool is not fully initialized with other attributes especially gMapSelectPositionA, B. To avoid the uninitialized call behavior, add a None enum which only sets when the tool is ready to act.
Clicking the tile with Global Patrol area enabled still fires OnToolDrag but the problem is that PatrolAreaWindow tool is not fully initialized with other attributes especially gMapSelectPositionA, B. To avoid the uninitialized call behavior, add a None enum which only sets when the tool is ready to act.
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Operating System
Windows 10 64 bit
OpenRCT2 build
OpenRCT2, v0.4.0 (c6302a1 on master) provided by GitHub
Describe the issue
when selecting the patrol area, and doing certain things, there'll be a random click of tiles somewhere on the screen to select those as the patrol area. Also when
Area(s) with issue?
No response
Steps to reproduce
also
Attachments
No response
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