Disable console key when text input is active (fixes #3062) #4609
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For some reason
SDL_IsTextInputActive()
returnsSDL_TRUE
before any call toSDL_StartTextInput()
. This may be an SDL bug, but I've worked around it for this feature by also checking if there is a validgTextInput.buffer
. I've made an exception for the console itself, where the backtick should probably continue to close it.