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参数预设功能 #201

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MakinoharaShoko opened this issue Dec 12, 2023 · 0 comments
Open

参数预设功能 #201

MakinoharaShoko opened this issue Dec 12, 2023 · 0 comments

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@MakinoharaShoko
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可以为类似于立绘变换参数等可能配置起来比较繁琐的参数存储为“预设”,然后在新语句中直接应用预设。可能要做的工作有:
1、设计预设的数据结构,大概需要包含:预设的脚本类型(不要和其他脚本混淆)、预设的参数表
2、设计预设在编辑器创建的游戏项目中的存储和修改方案
3、预设编辑的 UI
4、在语句中存储和应用预设的 UI

@MakinoharaShoko MakinoharaShoko pinned this issue Dec 12, 2023
@MakinoharaShoko MakinoharaShoko unpinned this issue Aug 24, 2024
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