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Progress? #18
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Not really. I'm currently busy with my personal stuff, gonna proceed with xray later. |
I've mostly dropped contributing due to time constrains (I'm working on another project right now, plus I've got work on top of that). But other than that, I think it's just hit a little bit of a slow period. |
Slowly working on Luabind and LuaJIT update. Rebased on latest master branch. |
If somebody is still interested in it, I've made:
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Regarding debugging subsystem and cpu detection - I've already rewritten that in xray (there's no blackbox stuff there anymore) but haven't apply on xray-16 yet. |
I'm interested) but I can't commit Îòïðàâëåíî ñ iPhone
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You can commit to your fork. |
Any progress guys? And what branch is up to date, I suppose editors_vs? |
I'm currently busy with my own stuff, xray is on hold. editors_vs was created for porting borland-dependent editor tools to vc++/c++cli/c# so one could easily build the engine with all included tools. |
Fix windows build and add some minor fixes
Is this dead guys? It would be really sad if so. Alundaio has successfully made changes to the source including grass and actor shadow, and FoV command in console.
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