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[COP] - random segfault while looting a corpse related to reading the UI XML scripts #989
Comments
caution, this happened in Call of Pripyat not in Clear Sky |
the same error happened again while speaking to the trader in Zaton: Click here to expand/collapse.(...) Thread 1 "Primary thread" received signal SIGSEGV, Segmentation fault. FATAL ERROR [error] Expression : stack trace: xrDebug::GatherInfo(char*, unsigned long, ErrorLocation const&, char const*, char const*, char const*, char const*) Thread 1 "Primary thread" received signal SIGTRAP, Trace/breakpoint trap.
Quit anyway? (y or n) y |
Change the CS tag maybe? |
Even if it's hard to reproduce could you provide savefile? |
So this issue inspired me to write a fuzzer for Also fuzzing can only ever show you that there are inputs that crash and never the that it won't crash. |
Describe the bug
I got a random segfault while looting a corpse, though it has happened to me only once.
First I thought it was about the pushing motion applied to the corpse that happen when looting corpses ( so an error related to ODE ) but it seems to be an error reading the XML files of the UI.
The Corpse was already searched and emptied in the past.
To Reproduce
can't reproduce. The Corpse can be searched and attempted to be looted after a restarting of the engine and a load of a savegame.
Screenshots
none
BugTrap error report
Desktop (please complete the following information):
Additional context
no mods used
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