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default_bus_layout.tres
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default_bus_layout.tres
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[gd_resource type="AudioBusLayout" load_steps=12 format=3 uid="uid://cr0d2sl7q0rv"]
[sub_resource type="AudioEffectAmplify" id="AudioEffectAmplify_3vpy1"]
resource_name = "Amplify"
volume_db = 8.0
[sub_resource type="AudioEffectRecord" id="AudioEffectRecord_2wjd1"]
resource_name = "Record"
[sub_resource type="AudioEffectCompressor" id="AudioEffectCompressor_4ktad"]
resource_name = "Compressor"
threshold = -16.9
ratio = 2.0
attack_us = 96.0
release_ms = 504.0
sidechain = &"Narration"
[sub_resource type="AudioEffectCompressor" id="AudioEffectCompressor_km3ht"]
resource_name = "Compressor"
threshold = -17.0
ratio = 5.0
sidechain = &"SFX"
[sub_resource type="AudioEffectCompressor" id="AudioEffectCompressor_h6m8r"]
resource_name = "Compressor"
threshold = -12.0
gain = 3.0
[sub_resource type="AudioEffectAmplify" id="AudioEffectAmplify_ynrgx"]
resource_name = "Amplify"
volume_db = 2.0
[sub_resource type="AudioEffectEQ10" id="AudioEffectEQ10_0dxlh"]
resource_name = "EQ10"
band_db/31_hz = -60.0
band_db/62_hz = -30.0
band_db/250_hz = -8.4
band_db/500_hz = -4.8
band_db/1000_hz = -6.8
band_db/16000_hz = -13.2
[sub_resource type="AudioEffectAmplify" id="AudioEffectAmplify_0am7x"]
resource_name = "Amplify"
volume_db = 5.0
[sub_resource type="AudioEffectAmplify" id="AudioEffectAmplify_cwmyd"]
resource_name = "Amplify"
volume_db = 3.0
[sub_resource type="AudioEffectAmplify" id="AudioEffectAmplify_yf03n"]
resource_name = "Amplify"
volume_db = 10.0
[sub_resource type="AudioEffectAmplify" id="AudioEffectAmplify_aqla4"]
resource_name = "Amplify"
volume_db = 3.0
[resource]
bus/1/name = &"RecordOutput"
bus/1/solo = false
bus/1/mute = true
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"Record"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"RecordOutput"
bus/2/effect/0/effect = SubResource("AudioEffectRecord_2wjd1")
bus/2/effect/0/enabled = true
bus/3/name = &"Music"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.16725
bus/3/send = &"Master"
bus/3/effect/0/effect = SubResource("AudioEffectCompressor_4ktad")
bus/3/effect/0/enabled = true
bus/3/effect/1/effect = SubResource("AudioEffectCompressor_km3ht")
bus/3/effect/1/enabled = true
bus/3/effect/2/effect = SubResource("AudioEffectCompressor_h6m8r")
bus/3/effect/2/enabled = true
bus/4/name = &"Narration"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = 0.0
bus/4/send = &"Master"
bus/4/effect/0/effect = SubResource("AudioEffectAmplify_ynrgx")
bus/4/effect/0/enabled = false
bus/4/effect/1/effect = SubResource("AudioEffectEQ10_0dxlh")
bus/4/effect/1/enabled = true
bus/5/name = &"SFX"
bus/5/solo = false
bus/5/mute = false
bus/5/bypass_fx = false
bus/5/volume_db = -0.030508
bus/5/send = &"Master"
bus/6/name = &"Menu"
bus/6/solo = false
bus/6/mute = false
bus/6/bypass_fx = false
bus/6/volume_db = 0.0
bus/6/send = &"Music"
bus/6/effect/0/effect = SubResource("AudioEffectAmplify_0am7x")
bus/6/effect/0/enabled = true
bus/7/name = &"Intro"
bus/7/solo = false
bus/7/mute = false
bus/7/bypass_fx = false
bus/7/volume_db = 0.0
bus/7/send = &"Music"
bus/7/effect/0/effect = SubResource("AudioEffectAmplify_cwmyd")
bus/7/effect/0/enabled = true
bus/8/name = &"Gameplay"
bus/8/solo = false
bus/8/mute = false
bus/8/bypass_fx = false
bus/8/volume_db = 0.0
bus/8/send = &"Music"
bus/8/effect/0/effect = SubResource("AudioEffectAmplify_yf03n")
bus/8/effect/0/enabled = true
bus/9/name = &"Outro"
bus/9/solo = false
bus/9/mute = false
bus/9/bypass_fx = false
bus/9/volume_db = -2.51026
bus/9/send = &"Music"
bus/9/effect/0/effect = SubResource("AudioEffectAmplify_aqla4")
bus/9/effect/0/enabled = true
bus/10/name = &"forest_ambiance"
bus/10/solo = false
bus/10/mute = false
bus/10/bypass_fx = false
bus/10/volume_db = -0.626003
bus/10/send = &"SFX"
bus/10/effect/0/effect = SubResource("AudioEffectAmplify_3vpy1")
bus/10/effect/0/enabled = true
bus/11/name = &"tree_chops"
bus/11/solo = false
bus/11/mute = false
bus/11/bypass_fx = false
bus/11/volume_db = -4.25003
bus/11/send = &"SFX"
bus/12/name = &"tree_chops_close"
bus/12/solo = false
bus/12/mute = false
bus/12/bypass_fx = false
bus/12/volume_db = -6.24739
bus/12/send = &"SFX"
bus/13/name = &"treeFall"
bus/13/solo = false
bus/13/mute = false
bus/13/bypass_fx = false
bus/13/volume_db = -3.11736
bus/13/send = &"SFX"