Tetris AI game based on Pierre Dellacherie algorithm.
For randomly generated pieces, the algorithm will determine the optimal action.
The experiments show it can achieve the elimination of 250,000 lines.
- The evaluation function calculates the confidence value for each possible action. The maximum corresponds to the optimal action.
- The front and back ends are written in C++. The GUI is written with Qt framework.
Please check my blog for details: https://blog.csdn.net/Originum/article/details/81570042 俄罗斯方块人工智能