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NH disabling/enabling existing objects on condition/fact revealed #482
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fixed in dev
Instead of closing issues when you fix them in dev just add this.
nice to have
Features that could be implemented maybe
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Disabling objects on start already exists (see |
xen-42
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Jan 14, 2023
alrigh, then enabling/revealing things with conditions would be cool |
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NH disabling existing objects on start feature
NH disabling/enabling existing objects on condition/fact revealed
Jan 16, 2023
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Jul 20, 2023
## Minor features - Added `activationCondition` and `deactivationCondition` to details, allowing them to be enabled/disabled depending on a dialogue condition. Resolves #482. ## Improvements - If the `path` for a detail is empty it will create an empty game object now. This can be useful for adding other props to it as its children.
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fixed in dev
Instead of closing issues when you fix them in dev just add this.
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Jul 20, 2023
MegaPiggy
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Jul 20, 2023
## Minor features - Added `activationCondition` and `deactivationCondition` to details, allowing them to be enabled/disabled depending on a dialogue condition. Resolves #482. - Can now create empty game objects by having a prop detail without a path. - Added new day/night audio volume. Switches between two clips depending on the time of day. Resolves #319. ## Improvements - If the `path` for a detail is empty it will create an empty game object now. This can be useful for adding other props to it as its children. ## Bug fixes - Black hole vanish effects now tied to the size of the black hole. Fixes #215. - Black hole ambience pitch isn't weirdly high for large black holes anymore. Fixes #226. - Change system black holes now make a sound when entering them.
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Labels
fixed in dev
Instead of closing issues when you fix them in dev just add this.
nice to have
Features that could be implemented maybe
Feature
Would be nice to have an ability to load disabled props on start or make existing game objects not load on start. This may be useful for story mods especially like when you need to replace any characters dialogue or just replace the characters themselfs without any code. This will give a possibility to control such things with dialogues, facts, texts etc etc.
here's how it could look like
"vanillaGameObjects":
[{
"path": string
}]
Context
No response
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