Version 1.11.0
Major features
- Heightmap overhaul!
- Normal maps (bump maps)
- Smoothness (gloss) and metallic maps
- Tiling versions of texture/normal/smoothness/metallic maps for finer up-close detail
- Blend map that uses the red, green, blue, and alpha channels to control the distribution of 4 tiles respectively, plus a fifth "base" tile that appears where the others are absent.
- Stretch has changed to proper unity coordinates, where y is up.
Minor features
- New
CometTail
module replacing thehasCometTail
field. Allows customizing the colour and scale-over-time of a comet tail.
Improvements
- Patched forget frequency method so it will work for those using it on custom signals
- Added
teenager
arc type to translator text. This is a mix between child and adult. It uses the adult mesh but the child texture. Originally used at the window text on Giant's Deep's statue island. - Generated textures are now cached. this should reduce memory usage (resolves #581)
- Textures are named by file path and then the effects applied to them, for example
[path] > invert > tint [color]
- Textures are named by file path and then the effects applied to them, for example
- Physics details splash in water like the probe and have the probe's buoyancy.
Bug fixes
- Fixed NullReferenceException when spawning vessels with physics
- Fixed SpawnDialogue API method always creating a remote trigger
- Physics details are now affected by tornadoes (resolves #580)
- Stretch now behaves more intuitively (does not divide min/max height by the largest stretch axis) (resolves #551)
- Fix spamming logs with "Fact ID Not Found" on system change (resolves #586)
Generated From PR: #576