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Version 1.11.0

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@github-actions github-actions released this 07 May 20:58
· 829 commits to main since this release
0e0f345

Major features

  • Heightmap overhaul!
    • Normal maps (bump maps)
    • Smoothness (gloss) and metallic maps
    • Tiling versions of texture/normal/smoothness/metallic maps for finer up-close detail
    • Blend map that uses the red, green, blue, and alpha channels to control the distribution of 4 tiles respectively, plus a fifth "base" tile that appears where the others are absent.
    • Stretch has changed to proper unity coordinates, where y is up.

Minor features

  • New CometTail module replacing the hasCometTail field. Allows customizing the colour and scale-over-time of a comet tail.

Improvements

  • Patched forget frequency method so it will work for those using it on custom signals
  • Added teenager arc type to translator text. This is a mix between child and adult. It uses the adult mesh but the child texture. Originally used at the window text on Giant's Deep's statue island.
  • Generated textures are now cached. this should reduce memory usage (resolves #581)
    • Textures are named by file path and then the effects applied to them, for example [path] > invert > tint [color]
  • Physics details splash in water like the probe and have the probe's buoyancy.

Bug fixes

  • Fixed NullReferenceException when spawning vessels with physics
  • Fixed SpawnDialogue API method always creating a remote trigger
  • Physics details are now affected by tornadoes (resolves #580)
  • Stretch now behaves more intuitively (does not divide min/max height by the largest stretch axis) (resolves #551)
  • Fix spamming logs with "Fact ID Not Found" on system change (resolves #586)

Generated From PR: #576