Skip to content

Releases: Outer-Wilds-New-Horizons/new-horizons

Version 1.20.2

01 May 00:24
e8a921d
Compare
Choose a tag to compare

Minor features

  • To avoid having to copy paste a repeated DialogueOptionsList, you can instead put ReuseDialogueOptionsListFrom and reference another DialogueNode whose options you want to repeat. Implements #854

Improvements

  • Now uses selected language instead of system language when making strings fully uppercase or lowercase in translations

Generated From PR: #856

Version 1.20.1

28 Apr 01:40
e0a2855
Compare
Choose a tag to compare

Bug fixes

  • Fixes The Vision roasting you in the sun if you're Turkish (use invariant culture when changing string casing)

Generated From PR: #851

Version 1.20.0

25 Apr 21:07
693d09b
Compare
Choose a tag to compare

Major features

  • Quantum Space Buddies is no longer incompatible. Expect there to still be bugs when playing NH addons with QSB, especially code-oriented ones!

Generated From PR: #849

Version 1.19.9

13 Apr 18:33
fe7be24
Compare
Choose a tag to compare

Minor features

  • Position and rotation offsets for custom item holding and socketing

Bug fixes

  • Fixed NRE when using API to make Nomai text

Generated From PR: #840

Version 1.19.8

09 Apr 14:36
0c278d1
Compare
Choose a tag to compare

Improvements

  • Dialogue options added to existing characters will go to the top of the list not the bottom.

Bug fixes

  • Disabled reference frames are no longer targetable (#834)
  • Don't look for old parent path when propagating signals.
  • Don't explode if an object is deleted in a custom bramble node
  • Fixes compat issue with Visible Stranger where the Probe's map marker would vanish forever.
  • Fixes translation failing when falling back to English from an unsupported language

Generated From PR: #836

Version 1.19.7

25 Mar 22:38
20fdf17
Compare
Choose a tag to compare

Improvements

  • NH will save data less often, only when base game does.

Bug fixes

  • Fixes ship not being added to volumes when warping
  • Fixed generated map mode icons being ugly, especially when they have
    no logs attached
  • Fixed signal related crashes, "change frequency" prompt being shown at
    the wrong times

Generated From PR: #826

Version 1.19.6

23 Mar 23:31
fad6070
Compare
Choose a tag to compare

Bug fixes

  • Fix sun trying to destroy phantom shuttles
  • Fix cull group error spam

Generated From PR: #824

Version 1.19.5

23 Mar 21:22
905ce55
Compare
Choose a tag to compare

Improvements

  • Conditional object activation GameObject will now be a sibling of the object it acts on. Makes it easier to copy details.
  • When starting a new expedition in another solar system, you will skip to loop 2. This means that quitting the game or entering a game over scene will still give you the "Resume Expedition" option on the main menu and not erase your progress.

Bug fixes

  • Fixed fog ramp being null sometimes.
  • Fixed getting locked into the "ship warp drive activated" dialogue when spawning inside the ship.

Generated From PR: #820

Version 1.19.4

22 Mar 21:09
6d3a9d3
Compare
Choose a tag to compare

Improvements

  • No longer required Menu Framework as popups are now supported in OWML

Bug fixes

  • Fixed sector stuff breaking in props loaded from asset bundles
  • Fix ship log map mode auto/manual placement
  • Fix subtitle becoming invisible when image width is smaller than EOTE subtitle
  • Fixes a bug where projecting into Dark Bramble can teleport you (thanks @TRSasasusu for the fix from the Outsider)
  • Fix drowning inside the ship if you spawn inside it (fixes #808)

Generated From PR: #817

Version 1.19.3

18 Mar 04:53
21d4958
Compare
Choose a tag to compare

Improvements

  • CharacterDialogueTrees from a Unity asset bundle will now load properly and have translations supported

Bug fixes

  • Sector cull groups now function properly (not erroneously enabled even without KeepLoaded) (fix #792)
  • Fixes a problem where projected slides are brighter than the source image (fix #755)

Generated From PR: #813