Releases: Outer-Wilds-New-Horizons/new-horizons
Releases · Outer-Wilds-New-Horizons/new-horizons
Version 1.20.2
Minor features
- To avoid having to copy paste a repeated
DialogueOptionsList
, you can instead putReuseDialogueOptionsListFrom
and reference anotherDialogueNode
whose options you want to repeat. Implements #854
Improvements
- Now uses selected language instead of system language when making strings fully uppercase or lowercase in translations
Generated From PR: #856
Version 1.20.1
Bug fixes
- Fixes The Vision roasting you in the sun if you're Turkish (use invariant culture when changing string casing)
Generated From PR: #851
Version 1.20.0
Major features
- Quantum Space Buddies is no longer incompatible. Expect there to still be bugs when playing NH addons with QSB, especially code-oriented ones!
Generated From PR: #849
Version 1.19.9
Minor features
- Position and rotation offsets for custom item holding and socketing
Bug fixes
- Fixed NRE when using API to make Nomai text
Generated From PR: #840
Version 1.19.8
Improvements
- Dialogue options added to existing characters will go to the top of the list not the bottom.
Bug fixes
- Disabled reference frames are no longer targetable (#834)
- Don't look for old parent path when propagating signals.
- Don't explode if an object is deleted in a custom bramble node
- Fixes compat issue with Visible Stranger where the Probe's map marker would vanish forever.
- Fixes translation failing when falling back to English from an unsupported language
Generated From PR: #836
Version 1.19.7
Improvements
- NH will save data less often, only when base game does.
Bug fixes
- Fixes ship not being added to volumes when warping
- Fixed generated map mode icons being ugly, especially when they have
no logs attached - Fixed signal related crashes, "change frequency" prompt being shown at
the wrong times
Generated From PR: #826
Version 1.19.6
Bug fixes
- Fix sun trying to destroy phantom shuttles
- Fix cull group error spam
Generated From PR: #824
Version 1.19.5
Improvements
- Conditional object activation GameObject will now be a sibling of the object it acts on. Makes it easier to copy details.
- When starting a new expedition in another solar system, you will skip to loop 2. This means that quitting the game or entering a game over scene will still give you the "Resume Expedition" option on the main menu and not erase your progress.
Bug fixes
- Fixed fog ramp being null sometimes.
- Fixed getting locked into the "ship warp drive activated" dialogue when spawning inside the ship.
Generated From PR: #820
Version 1.19.4
Improvements
- No longer required Menu Framework as popups are now supported in OWML
Bug fixes
- Fixed sector stuff breaking in props loaded from asset bundles
- Fix ship log map mode auto/manual placement
- Fix subtitle becoming invisible when image width is smaller than EOTE subtitle
- Fixes a bug where projecting into Dark Bramble can teleport you (thanks @TRSasasusu for the fix from the Outsider)
- Fix drowning inside the ship if you spawn inside it (fixes #808)
Generated From PR: #817
Version 1.19.3
Improvements
- CharacterDialogueTrees from a Unity asset bundle will now load properly and have translations supported
Bug fixes
- Sector cull groups now function properly (not erroneously enabled even without KeepLoaded) (fix #792)
- Fixes a problem where projected slides are brighter than the source image (fix #755)
Generated From PR: #813