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Releases: Outer-Wilds-New-Horizons/new-horizons

Version 1.18.9

07 Mar 23:08
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Minor features

  • New pathToExistingDialogue field for adding new DialogueNodes and DialogueOptions to existing character dialogues. For example, you can now just add new responses to Slate's dialogue instead of replacing it! Will improve mod compat and simplify translating.

Improvements

  • Singularities will now pre-load assets for their destination when the player/probe is nearby (if the destination is a vanilla planet)

Generated From PR: #793

Version 1.18.8

24 Feb 02:18
a85e966
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Bug fixes

  • Default to automatic map mode positioning when mixing manual and automatic (would just break before)
  • Account for map mode image scale when automatically positioning
  • How long could you use your ship warp drive to just go to the eye?!?!?!?! How did I never notice this????? Nobody reported this???? Me when I install signals+ and then the game goes "hey wanna just jump to the end of the game"????????? What?!?!!?!?!?!?!?!?!?!!!!!!!!!! AHHHHHHHHHHHHHHHHH!!!!

Generated From PR: #785

Version 1.18.7

12 Feb 21:40
671132e
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Bug fixes

  • Stop "Ship Log Updated" notification appearing whenever you changed star system. (#779)

Generated From PR: #780

Version 1.18.6

07 Feb 17:21
2ad307f
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Bug fixes

  • Fix NRE when checking for DLC requirement, don't write warning prompt for false positives.
  • Log error if addon-manifest.json contains errors

Generated From PR: #777

Version 1.18.5

04 Feb 06:24
bd79e48
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Bug fixes

  • Fixed some people having an NRE when clicking resume game.
  • Fixed a typo to better check if addons are using the DLC

Generated From PR: #774

Version 1.18.4

04 Feb 01:17
fb28b1e
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Minor features

  • Can now set preloadBundles in the addon config file. This will load asset bundles on the main menu and keep them loaded. Will improve initial load times at the cost of more memory usage. (#749)
  • Can now set subtitlePath in the addon config file for displaying a subtitle for your mod on the main menu.

Improvements

  • Will show a warning popup if you have addons requiring the DLC installed but not the DLC itself (#728).

Bug fixes

  • Fixes a bug where the ship was not removed from volumes when being repositioned. Affected INSANE people who had stars larger than 8000m wide.
  • Probably fixes a bug where the ship would think it is grounded when spawned in zero-g (#748).
  • Fixed a bug where using system override to spawn in a ship-less system would break (#738).

Generated From PR: #771

Version 1.18.3

02 Feb 17:10
c5847b4
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Bug Fixes:

  • Fixed an issue where Bramble-propagated signals would have a detection area (thanks @coderCleric!)
  • Exhibitions in the museum on the Eye correctly reflect the ship log (thanks orclecle @TRSasasusu!)

Generated From PR: #768

Version 1.18.2

02 Jan 05:47
e8aecf2
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Bug fixes

  • Fix looping crash of obsolete effects builder method
  • Re-added even more missing method signatures that were breaking Dreamstalker (just update your mod xen!)
  • Tessellated renderers in asset bundles will now have their shaders replaced just like normal renderers

Generated From PR: #765

Version 1.18.1

02 Jan 03:46
7ed6f7d
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Improvements

  • StopTime and SlowTime mods will now effect the time loop in new
    systems

Bug fixes

  • Re-added missing method signatures that were breaking Dreamstalker

Generated From PR: #763

Version 1.18.0

17 Dec 07:09
b6702b4
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Major features

  • Custom items and item sockets, as an extension of the existing details. Interactivity can be added without code by setting dialogue conditions with an item's pickupCondition or socket's insertCondition, and then turning other details on or off using their activationCondition.

Minor features

  • Added API methods for looking up translated strings for localization.

Bug fixes

  • Fixes orbs on copied details
  • Fix slide module default values #754
  • Fix slides being inverted in the ship log #746

Generated From PR: #759