Releases: Outer-Wilds-New-Horizons/new-horizons
Releases · Outer-Wilds-New-Horizons/new-horizons
Version 1.15.0
Major features
- New
ParticleFields
module. Add particles to your planet (ex: leaves,
rain, snow, fireflies, and more). Resolves #219
Improvements
- Cached more stuff to improve loading times. Resolves #683
- Cleaned up how planets are destroyed. Should make load screens faster. Resolves #573
Bug fixes
- Fixes Bramble colours at a distance. Fixes #372 and #641
- Allow setting ship spawns in main solar system / separately from the player spawn. Resolves #677
Generated From PR: #712
Version 1.14.7
Minor features
- Can change the distance that orbit lines are shown at now using
orbitLineFadeStartDistance
andorbitLineFadeEndDistance
.
Bug fixes
- Fixed spawning inside cloaks. Fixes #671
- Fixed default system override logging errors on load
- Fixed star size in shader params
- Fixed water inside of cloaks. Was a bug affecting Tesseract's Secret, although they have their own workaround so this won't change anything.
- Fixed missing null check in detail builder orb fix (solves an issue in Intervention). Fixes #708
Generated From PR: #707
Version 1.14.6
Minor features
- Added
hideProxy
option to Base module. Implements #700 - Added
track
to day-night audio volumes. Implements #695
Improvements
- Log error if default system override is invalid. Implements #702
Bug fixes
- Fixed neutron stars appearing inside of living stars
- Fixed first loop immortality after statue pairing. Fixes #703
- Made day-night audio volumes loop. Fixes #695
- Fixed title screen planets with water/sand/lava being sized improperly. Title screen planet sizes reflect their real sizes again. Fixes #678
Generated From PR: #701
Version 1.14.5
Bug fixes
- We accidentally reintroduced THE WARP BUG but now it's fixed again.
- JohnCorby is once more a mere mortal.
Generated From PR: #698
Version 1.14.4
Version 1.14.3
Bug fixes
- Continue trying to pair singularities even if some are set up improperly. Fixes a bug with Divergence.
Generated From PR: #693
Version 1.14.2
Improvements
- Renamed
addPhysics
topushable
really quick before anyone could use it.
Generated From PR: #691
Version 1.14.1
Minor features
- Add option to freeze a physics detail until its touched. Good for things in zero G, to avoid them drifting away before the player can interact with them.
AddPhysics
onBase
module for planets allows a planet to be pushed out of orbit. Intended for satellites or small props floating in orbit. Implements #194
Bug Fixes
- Fix default system override being unreliable #687
Generated From PR: #690
Version 1.14.0
Major features
- Implement Nomai shuttles and gravity cannons. The gravity cannon also takes a position for a computer displaying where the shuttle is currently landed, and a position for the gravity cannon controls. Shuttles are linked to gravity cannons using the
id
andshuttleID
parameters. - Added a
CreateNomaiText
method to the API that allows you to directly write Nomai text without loading from an external xml file.
Improvements
- Load times are now faster when going to a new star system.
Bug fixes
- Fix Nomai mask being coloured weird sometimes (let center of the universe die)
- Make clearing
default system
options setting actually reset it - Details preserve sectors better. This means you can set up subsectors in your own bundles and they should work.
- Shadows glitch out way less
- Custom planets now can have better, longer shadows (using ProxyShadowCaster and ProxyShadowCasterGroup from existing details and in bundles)
- Shadows no longer jitter
- Note: short-distance shadows still cast from planets behind suns. However, this also happens in vanilla, so it is not fixed here
Generated From PR: #684
Version 1.13.0
Major features
- New API methods to: Add ship logs from xml, add dialogue from xml, create a new planet from json string. All of these methods work directly with strings or XElements and don't load files on their own.
Improvements
- Pitch anglerfish sounds based on scale. Resolves #160.