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Releases: Outer-Wilds-New-Horizons/new-horizons

Version 1.15.0

26 Aug 06:57
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Major features

  • New ParticleFields module. Add particles to your planet (ex: leaves,
    rain, snow, fireflies, and more). Resolves #219

Improvements

  • Cached more stuff to improve loading times. Resolves #683
  • Cleaned up how planets are destroyed. Should make load screens faster. Resolves #573

Bug fixes

  • Fixes Bramble colours at a distance. Fixes #372 and #641
  • Allow setting ship spawns in main solar system / separately from the player spawn. Resolves #677

Generated From PR: #712

Version 1.14.7

24 Aug 18:50
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Minor features

  • Can change the distance that orbit lines are shown at now using orbitLineFadeStartDistance and orbitLineFadeEndDistance.

Bug fixes

  • Fixed spawning inside cloaks. Fixes #671
  • Fixed default system override logging errors on load
  • Fixed star size in shader params
  • Fixed water inside of cloaks. Was a bug affecting Tesseract's Secret, although they have their own workaround so this won't change anything.
  • Fixed missing null check in detail builder orb fix (solves an issue in Intervention). Fixes #708

Generated From PR: #707

Version 1.14.6

23 Aug 02:06
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Minor features

  • Added hideProxy option to Base module. Implements #700
  • Added track to day-night audio volumes. Implements #695

Improvements

  • Log error if default system override is invalid. Implements #702

Bug fixes

  • Fixed neutron stars appearing inside of living stars
  • Fixed first loop immortality after statue pairing. Fixes #703
  • Made day-night audio volumes loop. Fixes #695
  • Fixed title screen planets with water/sand/lava being sized improperly. Title screen planet sizes reflect their real sizes again. Fixes #678

Generated From PR: #701

Version 1.14.5

14 Aug 20:30
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Bug fixes

  • We accidentally reintroduced THE WARP BUG but now it's fixed again.
  • JohnCorby is once more a mere mortal.

Generated From PR: #698

Version 1.14.4

12 Aug 22:49
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Bug fixes

  • Fix flares turning white in the main system again #668
  • Fix rotations of props that used RemoveComponents. This won't visibly affect any existing mods, and just makes it so that the rotation shown in Unity Explorer will match what's used in the config.

Generated From PR: #696

Version 1.14.3

12 Aug 18:26
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Bug fixes

  • Continue trying to pair singularities even if some are set up improperly. Fixes a bug with Divergence.

Generated From PR: #693

Version 1.14.2

11 Aug 22:59
c9511a1
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Improvements

  • Renamed addPhysics to pushable really quick before anyone could use it.

Generated From PR: #691

Version 1.14.1

11 Aug 21:13
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Minor features

  • Add option to freeze a physics detail until its touched. Good for things in zero G, to avoid them drifting away before the player can interact with them.
  • AddPhysics on Base module for planets allows a planet to be pushed out of orbit. Intended for satellites or small props floating in orbit. Implements #194

Bug Fixes

  • Fix default system override being unreliable #687

Generated From PR: #690

Version 1.14.0

08 Aug 04:56
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Major features

  • Implement Nomai shuttles and gravity cannons. The gravity cannon also takes a position for a computer displaying where the shuttle is currently landed, and a position for the gravity cannon controls. Shuttles are linked to gravity cannons using the id and shuttleID parameters.
  • Added a CreateNomaiText method to the API that allows you to directly write Nomai text without loading from an external xml file.

Improvements

  • Load times are now faster when going to a new star system.

Bug fixes

  • Fix Nomai mask being coloured weird sometimes (let center of the universe die)
  • Make clearing default system options setting actually reset it
  • Details preserve sectors better. This means you can set up subsectors in your own bundles and they should work.
  • Shadows glitch out way less
    • Custom planets now can have better, longer shadows (using ProxyShadowCaster and ProxyShadowCasterGroup from existing details and in bundles)
    • Shadows no longer jitter
    • Note: short-distance shadows still cast from planets behind suns. However, this also happens in vanilla, so it is not fixed here

Generated From PR: #684

Version 1.13.0

27 Jul 04:31
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Major features

  • New API methods to: Add ship logs from xml, add dialogue from xml, create a new planet from json string. All of these methods work directly with strings or XElements and don't load files on their own.

Improvements

  • Pitch anglerfish sounds based on scale. Resolves #160.

Bug fixes

  • Fixes ship being broken when spawning on the center of the universe. Resolves #648
  • Fix Stranger cloak breaking on second loop onwards. Resolves #673.