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Nightmare-Night

An horror-lite FPS prototype ambienced at night in a graveyard and crypt where you have to fight zombies and rescue your lost friends.

Early Build Gameplay Gif Showcasing Throwing Axe Behaviour

Nightmare Night Axe

Gameplay Preview Video

A lengthier gameplay video showing all features can be seen on vimeo on the following adress: https://vimeo.com/710820007

This game is based on the Zombie Runner section of the GameDev.tv Unity 3D course.

My original implementations are:

  • Completely different aesthetics and level design. Built up to 3 levels, the first one using unity terrain tools and the last two with meshes.
  • 2 different enemy types with distinct behaviour.
  • 1 boss fight at the end of the game.
  • 2 diffent weapons. One of them a throwing axe that you can retrieve back from the ground.
  • Implemented UI with a main menu and a pause menu.
  • Implemented post processing effects that give feedback to the player when they get hit.
  • Implemented healing pick-ups.
  • Implemented the ability to retrieve the axe by choosing the relevant option on the pause menu. This is done to solve possible issues where the axe falls down into a place that makes it irretrievable.
  • Implemented narrative through pop ups to give players direction.
  • Implemented lore through 5 collectable scrolls showing the story of someone who was also on the same place at an undetermined erlier time.

To play the game download the zip file, extract and double click on the executable. Alternatively, the game can be played online at https://sharemygame.com/@OuterGazer/nightmare-night