Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...
It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...
You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).
Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Rémi "overdrivr" Bèges - developper & helper - Noise Module - (remi.beges@laposte.net)
Use the premake build system in the build directory then compile the engine for your platform.
You can find tutorials on installation, compilation and use on the official wiki (*Broken link*)
#####Don't hesitate to contribute to Nazara Engine by:#####
- Extending the wiki (*Broken link*)
- Submitting a patch to GitHub
- Post suggestions/bugs on the forum or the GitHub tracker
- Fork the project on GitHub and push your changes
- Talking about Nazara Engine to other people
- Doing anything else that might help us
Website
Wiki (*Broken link*)
Forum
###Thanks to:###
- RafBill and Raakz: Finding bugs and/or testing
- Fissal "DrFisher" Hannoun: Helping a lot in architecture design
- Alexandre "Danman" Janniaux: Helping making the POSIX implementation
- Gawaboumga: Improving the engine code by merging on GitHub