Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

There is still a crash on initialization [1.16.5] #544

Closed
McSquizzleswag opened this issue Jan 23, 2022 · 10 comments
Closed

There is still a crash on initialization [1.16.5] #544

McSquizzleswag opened this issue Jan 23, 2022 · 10 comments
Labels

Comments

@McSquizzleswag
Copy link

I brought up this problem with an astral sorcery dev and they had this to say

AS isnt even in that trace until entirely too many other mods touch it. Looks like reliquary is the issue, not SSN or AS.
Issue lies here:
java.lang.NullPointerException: Initializing game
at xreliquary.items.VoidTearItem$1.getCapability(VoidTearItem.java:90) ~[?:1.16.5-1.3.5.1100] {re:classloading}
at net.minecraftforge.common.capabilities.CapabilityDispatcher.getCapability(CapabilityDispatcher.java:102) ~[?:?] {re:classloading}
at net.minecraftforge.common.capabilities.CapabilityProvider.getCapability(CapabilityProvider.java:174) ~[?:?] {re:computing_frames,re:mixin,re:classloading,re:ChickenASM}

@McSquizzleswag McSquizzleswag changed the title There is still a crash on initialization There is still a crash on initialization [1.16.5] Jan 23, 2022
@P3pp3rF1y
Copy link
Owner

This issue was caused by Electrodynamics before not astral sorcery as far as I know (or it's a different one and in that case I will need a full crash log but this part of crash is the exact same as the one you have reported last month). Have electrodynamics fixed this?

This one of the crashes it causes refinedmods/refinedstorage#3129 but as said before it causes crashes with simple storage networks as well as other mods. The issue is they call tooltip code of items way too early before a lot of other stuff has a chance to initialize.

@McSquizzleswag
Copy link
Author

McSquizzleswag commented Jan 24, 2022

The dev of Electrodynamics did release a new version for 1.16.5 but the crash still persists. In fact it's still crashing the same way with reliquary and astral sorcery appearing in the crash log and removing those two just shifts it over to simple storage network appearing in the log

@McSquizzleswag
Copy link
Author

Really nothing has changed and the logs wouldn't show any different

@McSquizzleswag
Copy link
Author

@P3pp3rF1y
Copy link
Owner

alright and does downgrading Electrodynamics to 1.16.5-0.4.0-1 fix the crash for you?

@P3pp3rF1y
Copy link
Owner

taken that information from here aurilisdev/Electrodynamics#97

@McSquizzleswag
Copy link
Author

Downgrading used to fix it, but this is a public modpack, I can't update the pack and leave electrodynamics and it's other mods on an older version

@McSquizzleswag
Copy link
Author

I'm gonna try updating the pack to 1.18.1, as the server it's used for is able to be updated, maybe it'll be different maybe it won't. Aurilisdev even said they aren't supporting 1.16.5 anymore

@P3pp3rF1y
Copy link
Owner

I mean unless I see that something I am doing is really wrong and needs fixing I am not going to fix this. Reliquary works well with so many other mods in so many modpacks and it's just the newer versions of Electrodynamics that cause issues so I don't see how Reliquary would be at fault here especially that other big mods are having same issue with Electrodynamics.

@P3pp3rF1y
Copy link
Owner

I have tried looking more into this and do some debugging and what is happening is that once Electrodynamics is added it causes forge to not load capabilities early enough before tooltips of items are queried which in turn causes this crash. There is a massive amount of changes that were made to that mod and I don't have time figuring out what they are doing so I am going to close as not to be fixed on my side as those capabilities should really be loaded before tooltip is triggered.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants