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Wx: Remove AA1 option from the gui.
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lightningterror committed Jul 19, 2022
1 parent 0529ce2 commit 6e8d667
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Showing 3 changed files with 0 additions and 4 deletions.
1 change: 0 additions & 1 deletion pcsx2/GS/GS.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1420,7 +1420,6 @@ void GSApp::Init()
#else
m_default_configuration["linux_replay"] = "1";
#endif
m_default_configuration["aa1"] = "1";
m_default_configuration["accurate_date"] = "1";
m_default_configuration["accurate_blending_unit"] = "1";
m_default_configuration["AspectRatio"] = "1";
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2 changes: 0 additions & 2 deletions pcsx2/GS/Window/GSSetting.cpp
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Expand Up @@ -130,8 +130,6 @@ const char* dialog_message(int ID, bool* updateText)
"Note: This hack has an impact on performance.\n");
case IDC_AFCOMBO:
return cvtString("Reduces texture aliasing at extreme viewing angles.");
case IDC_AA1:
return cvtString("Internal GS feature. Reduces edge aliasing of lines and triangles when the game requests it.");
case IDC_SWTHREADS:
case IDC_SWTHREADS_EDIT:
return cvtString("Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging)\n"
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1 change: 0 additions & 1 deletion pcsx2/GS/Window/GSwxDialog.cpp
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Expand Up @@ -307,7 +307,6 @@ RendererTab::RendererTab(wxWindow* parent)

auto* sw_checks_box = new wxWrapSizer(wxHORIZONTAL);
m_ui.addCheckBox(sw_checks_box, "Auto Flush", "autoflush_sw", IDC_AUTO_FLUSH_SW, sw_prereq);
m_ui.addCheckBox(sw_checks_box, "Edge Antialiasing (Del)", "aa1", IDC_AA1, sw_prereq);
m_ui.addCheckBox(sw_checks_box, "Mipmapping", "mipmap", IDC_MIPMAP_SW, sw_prereq);

software_box->Add(sw_checks_box, wxSizerFlags().Centre());
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