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GL_ARB_separate_shader_objects is still buggy on Intel with Mesa 11.1. Perf boost is nice in some games (reduced GS usage by up to 20%) but glitches are present. Do you want debug build logs?
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Seriously. Mesa's dev did various change so maybe it broke again. Would it be possible to test latest Mesa?
Could you describe me the glitches? Is the geometry shader enabled? Could you test without them?
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A picture is worth a thousand words - http://imgur.com/a/DW7nt
Everything is ok with disabled Geometry Shaders but perf gain is gone too
I can test latest mesa git but it'll take a while.
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Hum :(
Please do. I'm not in the mood to restart my computer. Besides, GS is disabled on Gallium driver (Nouveau here). I'm not sure I will be able to debug the SSO issue on my computer.
By the way, I'm surprise of the perf impact of GS.
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So, I can't even boot with mesa from git :(
I'll keep an eye on this and report when something changes.
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By boot, you mean your computer? or PCSX2?
You don't need to install it normally. You can keep mesa 11.1.0 in your computer. You just need to select the GL runtime driver.
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I've meant computer. Thanks, I've forgot about this (i was compiling mesa as rpm and then upgrading it :/ ...). I'll look into this later today.
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So it's same even on latest Mesa.
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Ok. Please open me a github bug report. I will look into it after the 1.4 release. Or if you manage to generate a short apitrace trace, you could open a bug report in mesa (put the one with the reverted screen). It would be easier to debug and put me in cc and Timothy.