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Cold Winter (U) - Missing Menu Backgrounds H/W. #1107

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AmbientMalice opened this issue Jan 11, 2016 · 11 comments
Closed

Cold Winter (U) - Missing Menu Backgrounds H/W. #1107

AmbientMalice opened this issue Jan 11, 2016 · 11 comments

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@AmbientMalice
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AmbientMalice commented Jan 11, 2016

-PCSX2 version: PCSX2 1.5.0-20160108223555

-PCSX2 options: Defaults, no settings modifications affect the issue.

-Plugin settings: GSDX High Accuracy Blending for correct lighting and shadowing.

-Description: Cold Winter is supposed to display a blurred version of the current background when paused. Instead, it displays purple (or other coloured) lines.

-How to replicate: Pause the game or press SELECT to bring up the menu.

-Last known version to work: Never worked, to my knowledge.

-PC specifications: CPU: Intel Core Quad @ 3.2Ghz GPU:Geforce GTX 750ti 2GB OS: Windows 10 64 Bit

Other comments: EDIT: Only occurs on HW mode mode.

Current behavior:
broken_menu_blur

Correct behavior, from YT video:
proper_menu_blur

@Masamune3210
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Could possibly be the same thing as #852. Try it with OpenGL and see if the effect is rendered properly

@AmbientMalice
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Already running OpenGL with High Accurate Blending, which the game needs for correct shadowing. As I mentioned, it occurs with the software backend, too. I think Cold Winter has some core bugs.

@bositman
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@AmbientMalice AmbientMalice changed the title Cold Winter - Missing Menu Backgrounds. Cold Winter (U) - Missing Menu Backgrounds. Jan 12, 2016
@AmbientMalice
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I apologise, @bositman, I've gotten lazy with PJ64 and GLideN64, where version numbers basically don't exist.

@AmbientMalice
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No idea whether this would be helpful, but I made a gsdump of the issue.

http://s000.tinyupload.com/?file_id=07711745725946362591

@refractionpcsx2
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Can you check the new version of GSDX OpenGL on this as well please?

@AmbientMalice
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This is still an issue. Occurs in both HW and SW renderers.

@MrCK1
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MrCK1 commented Nov 5, 2017

@AmbientMalice Any update on this issue?

@AmbientMalice
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AmbientMalice commented Nov 6, 2017

It is now fixed in SW mode.

gsdx_20171106130000

In HW mode, every time you pause the following error is printed in the log.

Vertex Trace: float overflow detected ! min 3.402823e+38 max 3.402823e+38

I tried the FB conversion hack and such and that did nothing.

@AmbientMalice AmbientMalice changed the title Cold Winter (U) - Missing Menu Backgrounds. Cold Winter (U) - Missing Menu Backgrounds H/W. Nov 6, 2017
@gregory38
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Cool. The issue is that float texture coordinates (in the vertex) are too big for GPU HW unit (which translates to infinity, zero, NaN). If Q is uniform, we could compute S/Q and T/Q on the CPU.

Code is already done for sprite primitives but I didn't do it for triangles. It won't be difficult to add.

@lightningterror
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Part of Meta issue #5137

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