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Cold Winter (U) - Missing Menu Backgrounds H/W. #1107
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Could possibly be the same thing as #852. Try it with OpenGL and see if the effect is rendered properly |
Already running OpenGL with High Accurate Blending, which the game needs for correct shadowing. As I mentioned, it occurs with the software backend, too. I think Cold Winter has some core bugs. |
You should know better by now. |
I apologise, @bositman, I've gotten lazy with PJ64 and GLideN64, where version numbers basically don't exist. |
No idea whether this would be helpful, but I made a gsdump of the issue. |
Can you check the new version of GSDX OpenGL on this as well please? |
This is still an issue. Occurs in both HW and SW renderers. |
@AmbientMalice Any update on this issue? |
Cool. The issue is that float texture coordinates (in the vertex) are too big for GPU HW unit (which translates to infinity, zero, NaN). If Q is uniform, we could compute S/Q and T/Q on the CPU. Code is already done for sprite primitives but I didn't do it for triangles. It won't be difficult to add. |
Part of Meta issue #5137 |
-PCSX2 version: PCSX2 1.5.0-20160108223555
-PCSX2 options: Defaults, no settings modifications affect the issue.
-Plugin settings: GSDX High Accuracy Blending for correct lighting and shadowing.
-Description: Cold Winter is supposed to display a blurred version of the current background when paused. Instead, it displays purple (or other coloured) lines.
-How to replicate: Pause the game or press SELECT to bring up the menu.
-Last known version to work: Never worked, to my knowledge.
-PC specifications: CPU: Intel Core Quad @ 3.2Ghz GPU:Geforce GTX 750ti 2GB OS: Windows 10 64 Bit
Other comments: EDIT: Only occurs on HW mode mode.
Current behavior:
Correct behavior, from YT video:
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