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Everybody's Golf / Hot Shot Golf Fore! texture/sprite 2D issues #3350
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If I recall, this might've been a regression from after 1.4. I'll have to check sometime. |
On 1.4 issue exist in every hardware mode. Same on latest 1.5.0, and on few randomly selected between 1.4.0, and latest. I will try later today some ancient builds, but i believe that never worked correctly in hardware mode. |
I tested 0.94, 0.98, 1.1 (random), 1.3 (random), 1.4, and few 1.5.0 including latest. Only 0.94 show difference. ZeroGS, notice that faces looks ok: GSDX (still pcsx2 0.94), issue seems to look different. Faces are missing colors, and save slot number also look different, but not ok: I think at this point there is no sense to check other versions. About that triggered assert on debug builds i mentioned in first post, here is screenshot from latest 1.5.0. Seems to be triggered every frame, excluding loading screens, and first push start menu. So it hits this code: pcsx2/plugins/GSdx/GSState.cpp Line 1006 in 18f772e
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I found that old versions of gsdx have a sprite option that is gone in recent builds and setting that to half fixes the graphics in the save select and the course select. I tried finding a alternative setting in the recent builds and it doesn't work. The plugin is from 2016 I think judging by the name of the plugin. |
Which "sprite option" are you referring to? Also since this is a problem on the load save screen, it'd be nice if somebody provided a memorycard/save. |
This was the description of the sprite option: Helps getting rid of black inner lines in some filtered sprites. Half option is the preferred one. Use it for Mana Khemia or Ar tonelico for example. Full can be used for Tales of Destiny. |
Do you know what to do to bring that menu up? I looks all over and can't find a "Hacks Configuration" on pcsx2 |
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Yeah sorry this isn't being fixed for a while, due to how Shaders work on GPU's and how we have to handle Alpha Testing, it's a bit of a catch 22 situation, so right now it's not possible to fix it. Basically you can end up with these situations:
The only way to deal with this properly is to manually emulate the depth buffer so we can control the Alpha/Depth tests manually, but this will likely require an ROV (DX12 type thing) implementation. |
PCSX2 version:
v1.5.0-dev-3389-g6e22efe79
PCSX2 options:
Default, tried all GSDX hacks, all rounding/clamping modes.
Plugins used:
Default that came with this version of pcsx2. SSE2, and AVX2 version of GSDX tested
Description of the issue:
There are issues with 2D graphics in hardware mode, that include many backgrounds, selectors, face miniatures, etc.
Hardware:
Software:
Additional info, can be irrelevant, but on debug builds (not dev) when screens with issue are displayed assert is triggered.
How to reproduce the issue:
Fastest way is just start new game, and screen where you select save slot will have corrupted graphic. Same goes for player miniatures.
Last known version to work:
None, didn't tested below 1.4.0
PC specifications:
i5 4570, GTX1060 3GB, 8 GB ram
snaps.zip
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