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[BUG] Genji NTSC wrong resolution? #4401
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gs dumps would be nice. |
NTSC-U dumps. first is the opening of the game which appears fine, second is the first boss where the problem starts. EU PAL 50hz mode. dumps in the same spots, both look normal. EU/PAL 60hz mode selection. identical issues to the native 60hz NTSC-U version. |
These are correct, the NTSC version does run in a lower resolution than PAL50 (PAL60 doesn't exist, it's just NTSC renamed), so you are losing 64 pixels of height on the picture. This game also renders 2 half frames, so 2 buffers at 224 and cuts them together, which is quite common. But between PAL50 and NTSC I can't see anything obvious on the output to why it might be half the resolution. I will run the 2 dumps on my console and see if I can see the difference there, though my picture isn't great quality. |
Describe the bug
In some areas of the game it looks like one of the interlaced fields are just missing, or half the vertical resolution is gone.
To Reproduce
play the NTSC version or select 60hz in the startup menu for the PAL version. first area its noticeable is the first "boss" at the start of the game, and also the first village.
Expected behavior
consistent resolution throughout the game
GS Settings
both hardware modes with defaults and software mode.
Emulation Settings
speedhack preset 3/disabled.
GS Window Screenshots
one of the broken areas/screens on PCSX2 NTSC/PAL 60hz
same area on hardware
very start of the game is fine on PCSX2 NTSC/PAL 60hz
first "boss" area on PCSX2 NTSC/PAL 60hz
same spot on hardware
on PCSX2 PAL/50hz
village on PCSX2 NTSC/PAL 60hz
village on hardware
village on PCSX2 PAL/50hz
PAL hardware footage (clearly chooses 60hz at the start)
https://www.youtube.com/watch?v=iv4q6qfON7A
NTSC hardware footage (jap only audio and font for text is different from PAL)
https://www.youtube.com/watch?v=-fAyUb9O_PA
PCSX2 footage (automatic interlacing/blend bff NTSC/60hz)
https://youtu.be/rNfDKKaD62M
System Info (please complete the following information):
Logs and Dumps
will provide upon request
i've tried all interlacing settings, weave tff makes it worse, weave bff doesnt merge anything, blend just heavily blurs the image while doing the same as weave. and bob jitters more in these problem areas than normal areas. it only affects some areas, not the hud or the inventory menu and fmvs look fine too. the resolution in the window title does not change for these areas (512x448).
EDIT: The PAL version running in PAL 50hz does not have this issue, the NTSC version and the PAL version running in 60hz do. NTSC+PAL/60hz reports 512x448 while PAL/50hz reports 512x512 in the game window.
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