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[BUG] Genji NTSC wrong resolution? #4401

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Jakey757 opened this issue Apr 26, 2021 · 5 comments
Open

[BUG] Genji NTSC wrong resolution? #4401

Jakey757 opened this issue Apr 26, 2021 · 5 comments

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@Jakey757
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Jakey757 commented Apr 26, 2021

Describe the bug
In some areas of the game it looks like one of the interlaced fields are just missing, or half the vertical resolution is gone.

To Reproduce
play the NTSC version or select 60hz in the startup menu for the PAL version. first area its noticeable is the first "boss" at the start of the game, and also the first village.

Expected behavior
consistent resolution throughout the game

GS Settings
both hardware modes with defaults and software mode.

Emulation Settings
speedhack preset 3/disabled.

GS Window Screenshots
one of the broken areas/screens on PCSX2 NTSC/PAL 60hz
image
same area on hardware
image
very start of the game is fine on PCSX2 NTSC/PAL 60hz
image
first "boss" area on PCSX2 NTSC/PAL 60hz
image
same spot on hardware
u1oux9UFG5
on PCSX2 PAL/50hz
pcsx2_ivdUqqK4Kk
village on PCSX2 NTSC/PAL 60hz
pcsx2_SPD2c15XUL
village on hardware
chrome_zoR4JZqA09
village on PCSX2 PAL/50hz
image

PAL hardware footage (clearly chooses 60hz at the start)
https://www.youtube.com/watch?v=iv4q6qfON7A
NTSC hardware footage (jap only audio and font for text is different from PAL)
https://www.youtube.com/watch?v=-fAyUb9O_PA
PCSX2 footage (automatic interlacing/blend bff NTSC/60hz)
https://youtu.be/rNfDKKaD62M

System Info (please complete the following information):

  • PCSX2 Revision: 1.7 dev 1187
  • OS: Windows 10
  • CPU: i7 4790
  • GPU: RX 570

Logs and Dumps
will provide upon request

i've tried all interlacing settings, weave tff makes it worse, weave bff doesnt merge anything, blend just heavily blurs the image while doing the same as weave. and bob jitters more in these problem areas than normal areas. it only affects some areas, not the hud or the inventory menu and fmvs look fine too. the resolution in the window title does not change for these areas (512x448).

EDIT: The PAL version running in PAL 50hz does not have this issue, the NTSC version and the PAL version running in 60hz do. NTSC+PAL/60hz reports 512x448 while PAL/50hz reports 512x512 in the game window.

@Jakey757 Jakey757 changed the title [BUG] Genji skip drawing field? [BUG] Genji NTSC wrong resolution? Apr 26, 2021
@lightningterror
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gs dumps would be nice.

@Jakey757
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Jakey757 commented Apr 26, 2021

NTSC-U dumps. first is the opening of the game which appears fine, second is the first boss where the problem starts.
ntsc gamestart.zip
ntsc boss1.zip

EU PAL 50hz mode. dumps in the same spots, both look normal.
pal50 gamestart.zip
pal50 boss1.zip

EU/PAL 60hz mode selection. identical issues to the native 60hz NTSC-U version.
PAL60 gamestart.zip
PAL60 boss1.zip

@Jakey757
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Jakey757 commented May 7, 2021

image
upscaling without a no interlacing patch in these areas is also quite... interesting looking on ntsc/60hz.

@refractionpcsx2
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The PAL version running in PAL 50hz does not have this issue, the NTSC version and the PAL version running in 60hz do. NTSC+PAL/60hz reports 512x448 while PAL/50hz reports 512x512 in the game window.

These are correct, the NTSC version does run in a lower resolution than PAL50 (PAL60 doesn't exist, it's just NTSC renamed), so you are losing 64 pixels of height on the picture.

This game also renders 2 half frames, so 2 buffers at 224 and cuts them together, which is quite common. But between PAL50 and NTSC I can't see anything obvious on the output to why it might be half the resolution. I will run the 2 dumps on my console and see if I can see the difference there, though my picture isn't great quality.

@refractionpcsx2
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refractionpcsx2 commented Nov 13, 2022

Okay ran the 2 dumps on the console:

PAL 50
image

NTSC 60
image

Conclusion, they DO look similar, unlike on PCSX2... hmmm, this will warrant further investigation.

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