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graph.go
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package graph
import (
"fmt"
"sort"
"strings"
"github.com/gonum/graph"
"github.com/gonum/graph/concrete"
"github.com/gonum/graph/encoding/dot"
"k8s.io/kubernetes/pkg/util/sets"
)
type Node struct {
concrete.Node
UniqueName
}
// DOTAttributes implements an attribute getter for the DOT encoding
func (n Node) DOTAttributes() []dot.Attribute {
return []dot.Attribute{{"label", fmt.Sprintf("%q", n.UniqueName)}}
}
// ExistenceChecker is an interface for those nodes that can be created without a backing object.
// This can happen when a node wants an edge to a non-existent node. We know the node should exist,
// The graph needs something in that location to track the information we have about the node, but the
// backing object doesn't exist.
type ExistenceChecker interface {
// Found returns false if the node represents an object that we don't have the backing object for
Found() bool
}
type ResourceNode interface {
ResourceString() string
}
type UniqueName string
type UniqueNameFunc func(obj interface{}) UniqueName
func (n UniqueName) UniqueName() string {
return string(n)
}
type uniqueNamer interface {
UniqueName() string
}
type NodeFinder interface {
Find(name UniqueName) graph.Node
}
// UniqueNodeInitializer is a graph that allows nodes with a unique name to be added without duplication.
// If the node is newly added, true will be returned.
type UniqueNodeInitializer interface {
FindOrCreate(name UniqueName, fn NodeInitializerFunc) (graph.Node, bool)
}
type NodeInitializerFunc func(Node) graph.Node
func EnsureUnique(g UniqueNodeInitializer, name UniqueName, fn NodeInitializerFunc) graph.Node {
node, _ := g.FindOrCreate(name, fn)
return node
}
type MutableDirectedEdge interface {
AddEdge(head, tail graph.Node, edgeKind string)
}
type MutableUniqueGraph interface {
graph.Mutable
MutableDirectedEdge
UniqueNodeInitializer
NodeFinder
}
type Edge struct {
concrete.Edge
kinds sets.String
}
func NewEdge(head, tail graph.Node, kinds ...string) Edge {
return Edge{concrete.Edge{F: head, T: tail}, sets.NewString(kinds...)}
}
func (e Edge) Kinds() sets.String {
return e.kinds
}
func (e Edge) IsKind(kind string) bool {
return e.kinds.Has(kind)
}
// DOTAttributes implements an attribute getter for the DOT encoding
func (e Edge) DOTAttributes() []dot.Attribute {
return []dot.Attribute{{"label", fmt.Sprintf("%q", strings.Join(e.Kinds().List(), ","))}}
}
type GraphDescriber interface {
Name(node graph.Node) string
Kind(node graph.Node) string
Object(node graph.Node) interface{}
EdgeKinds(edge graph.Edge) sets.String
}
type Interface interface {
graph.Directed
GraphDescriber
MutableUniqueGraph
Edges() []graph.Edge
}
type Graph struct {
// the standard graph
graph.Directed
// helper methods for switching on the kind and types of the node
GraphDescriber
// exposes the public interface for adding nodes
uniqueNamedGraph
// the internal graph object, which allows edges and nodes to be directly added
internal *concrete.DirectedGraph
}
// Graph must implement MutableUniqueGraph
var _ MutableUniqueGraph = Graph{}
// New initializes a graph from input to output.
func New() Graph {
g := concrete.NewDirectedGraph()
return Graph{
Directed: g,
GraphDescriber: typedGraph{},
uniqueNamedGraph: newUniqueNamedGraph(g),
internal: g,
}
}
// Edges returns all the edges of the graph. Note that the returned set
// will have no specific ordering.
func (g Graph) Edges() []graph.Edge {
return g.internal.Edges()
}
func (g Graph) String() string {
ret := ""
nodes := g.Nodes()
sort.Sort(ByID(nodes))
for _, node := range nodes {
ret += fmt.Sprintf("%d: %v\n", node.ID(), g.GraphDescriber.Name(node))
// can't use SuccessorEdges, because I want stable ordering
successors := g.From(node)
sort.Sort(ByID(successors))
for _, successor := range successors {
edge := g.Edge(node, successor)
kinds := g.EdgeKinds(edge)
for _, kind := range kinds.List() {
ret += fmt.Sprintf("\t%v to %d: %v\n", kind, successor.ID(), g.GraphDescriber.Name(successor))
}
}
}
return ret
}
// ByID is a sorted group of nodes by ID
type ByID []graph.Node
func (m ByID) Len() int { return len(m) }
func (m ByID) Swap(i, j int) { m[i], m[j] = m[j], m[i] }
func (m ByID) Less(i, j int) bool {
return m[i].ID() < m[j].ID()
}
// SyntheticNodes returns back the set of nodes that were created in response to edge requests, but did not exist
func (g Graph) SyntheticNodes() []graph.Node {
ret := []graph.Node{}
nodes := g.Nodes()
sort.Sort(ByID(nodes))
for _, node := range nodes {
if potentiallySyntheticNode, ok := node.(ExistenceChecker); ok {
if !potentiallySyntheticNode.Found() {
ret = append(ret, node)
}
}
}
return ret
}
// NodesByKind returns all the nodes of the graph with the provided kinds
func (g Graph) NodesByKind(nodeKinds ...string) []graph.Node {
ret := []graph.Node{}
kinds := sets.NewString(nodeKinds...)
for _, node := range g.internal.Nodes() {
if kinds.Has(g.Kind(node)) {
ret = append(ret, node)
}
}
return ret
}
// RootNodes returns all the roots of this graph.
func (g Graph) RootNodes() []graph.Node {
roots := []graph.Node{}
for _, n := range g.Nodes() {
if len(g.To(n)) != 0 {
continue
}
roots = append(roots, n)
}
return roots
}
// PredecessorEdges invokes fn with all of the predecessor edges of node that have the specified
// edge kind.
func (g Graph) PredecessorEdges(node graph.Node, fn EdgeFunc, edgeKinds ...string) {
for _, n := range g.To(node) {
edge := g.Edge(n, node)
kinds := g.EdgeKinds(edge)
if kinds.HasAny(edgeKinds...) {
fn(g, n, node, kinds)
}
}
}
// SuccessorEdges invokes fn with all of the successor edges of node that have the specified
// edge kind.
func (g Graph) SuccessorEdges(node graph.Node, fn EdgeFunc, edgeKinds ...string) {
for _, n := range g.From(node) {
edge := g.Edge(node, n)
kinds := g.EdgeKinds(edge)
if kinds.HasAny(edgeKinds...) {
fn(g, n, node, kinds)
}
}
}
// OutboundEdges returns all the outbound edges from node that are in the list of edgeKinds
// if edgeKinds is empty, then all edges are returned
func (g Graph) OutboundEdges(node graph.Node, edgeKinds ...string) []graph.Edge {
ret := []graph.Edge{}
for _, n := range g.From(node) {
edge := g.Edge(node, n)
if edge == nil {
continue
}
if len(edgeKinds) == 0 || g.EdgeKinds(edge).HasAny(edgeKinds...) {
ret = append(ret, edge)
}
}
return ret
}
// InboundEdges returns all the inbound edges to node that are in the list of edgeKinds
// if edgeKinds is empty, then all edges are returned
func (g Graph) InboundEdges(node graph.Node, edgeKinds ...string) []graph.Edge {
ret := []graph.Edge{}
for _, n := range g.To(node) {
edge := g.Edge(n, node)
if edge == nil {
continue
}
if len(edgeKinds) == 0 || g.EdgeKinds(edge).HasAny(edgeKinds...) {
ret = append(ret, edge)
}
}
return ret
}
// PredecessorNodesByEdgeKind returns all the predecessor nodes of the given node
// that can be reached via edges of the provided kinds
func (g Graph) PredecessorNodesByEdgeKind(node graph.Node, edgeKinds ...string) []graph.Node {
ret := []graph.Node{}
for _, inboundEdges := range g.InboundEdges(node, edgeKinds...) {
ret = append(ret, inboundEdges.From())
}
return ret
}
// SuccessorNodesByEdgeKind returns all the successor nodes of the given node
// that can be reached via edges of the provided kinds
func (g Graph) SuccessorNodesByEdgeKind(node graph.Node, edgeKinds ...string) []graph.Node {
ret := []graph.Node{}
for _, outboundEdge := range g.OutboundEdges(node, edgeKinds...) {
ret = append(ret, outboundEdge.To())
}
return ret
}
func (g Graph) SuccessorNodesByNodeAndEdgeKind(node graph.Node, nodeKind, edgeKind string) []graph.Node {
ret := []graph.Node{}
for _, successor := range g.SuccessorNodesByEdgeKind(node, edgeKind) {
if g.Kind(successor) != nodeKind {
continue
}
ret = append(ret, successor)
}
return ret
}
func (g Graph) AddNode(n graph.Node) {
g.internal.AddNode(n)
}
// AddEdge implements MutableUniqueGraph
func (g Graph) AddEdge(head, tail graph.Node, edgeKind string) {
// a Contains edge has semantic meaning for osgraph.Graph objects. It never makes sense
// to allow a single object to be "contained" by multiple nodes.
if edgeKind == ContainsEdgeKind {
// check incoming edges on the tail to be certain that we aren't already contained
containsEdges := g.InboundEdges(tail, ContainsEdgeKind)
if len(containsEdges) != 0 {
// TODO consider changing the AddEdge API to make this cleaner. This is a pretty severe programming error
panic(fmt.Sprintf("%v is already contained by %v", tail, containsEdges))
}
}
kinds := sets.NewString(edgeKind)
if existingEdge := g.Edge(head, tail); existingEdge != nil {
kinds.Insert(g.EdgeKinds(existingEdge).List()...)
}
g.internal.SetEdge(NewEdge(head, tail, kinds.List()...), 1.0)
}
// addEdges adds the specified edges, filtered by the provided edge connection
// function.
func (g Graph) addEdges(edges []graph.Edge, fn EdgeFunc) {
for _, e := range edges {
switch t := e.(type) {
case concrete.WeightedEdge:
if fn(g, t.From(), t.To(), t.Edge.(Edge).Kinds()) {
g.internal.SetEdge(t.Edge.(Edge), t.Cost)
}
case Edge:
if fn(g, t.From(), t.To(), t.Kinds()) {
g.internal.SetEdge(t, 1.0)
}
default:
panic("bad edge")
}
}
}
// NodeFunc is passed a new graph, a node in the graph, and should return true if the
// node should be included.
type NodeFunc func(g Interface, n graph.Node) bool
// NodesOfKind returns a new NodeFunc accepting the provided kinds of nodes
// If no kinds are specified, the returned NodeFunc will accept all nodes
func NodesOfKind(kinds ...string) NodeFunc {
if len(kinds) == 0 {
return func(g Interface, n graph.Node) bool {
return true
}
}
allowedKinds := sets.NewString(kinds...)
return func(g Interface, n graph.Node) bool {
return allowedKinds.Has(g.Kind(n))
}
}
// EdgeFunc is passed a new graph, an edge in the current graph, and should mutate
// the new graph as needed. If true is returned, the existing edge will be added to the graph.
type EdgeFunc func(g Interface, head, tail graph.Node, edgeKinds sets.String) bool
// EdgesOfKind returns a new EdgeFunc accepting the provided kinds of edges
// If no kinds are specified, the returned EdgeFunc will accept all edges
func EdgesOfKind(kinds ...string) EdgeFunc {
if len(kinds) == 0 {
return func(g Interface, head, tail graph.Node, edgeKinds sets.String) bool {
return true
}
}
allowedKinds := sets.NewString(kinds...)
return func(g Interface, head, tail graph.Node, edgeKinds sets.String) bool {
return allowedKinds.HasAny(edgeKinds.List()...)
}
}
// RemoveInboundEdges returns a new EdgeFunc dismissing any inbound edges to
// the provided set of nodes
func RemoveInboundEdges(nodes []graph.Node) EdgeFunc {
return func(g Interface, head, tail graph.Node, edgeKinds sets.String) bool {
for _, node := range nodes {
if node == tail {
return false
}
}
return true
}
}
// EdgeSubgraph returns the directed subgraph with only the edges that match the
// provided function.
func (g Graph) EdgeSubgraph(edgeFn EdgeFunc) Graph {
out := New()
for _, node := range g.Nodes() {
out.internal.AddNode(node)
}
out.addEdges(g.internal.Edges(), edgeFn)
return out
}
// Subgraph returns the directed subgraph with only the nodes and edges that match the
// provided functions.
func (g Graph) Subgraph(nodeFn NodeFunc, edgeFn EdgeFunc) Graph {
out := New()
for _, node := range g.Nodes() {
if nodeFn(out, node) {
out.internal.AddNode(node)
}
}
out.addEdges(g.internal.Edges(), edgeFn)
return out
}
// SubgraphWithNodes returns the directed subgraph with only the listed nodes and edges that
// match the provided function.
func (g Graph) SubgraphWithNodes(nodes []graph.Node, fn EdgeFunc) Graph {
out := New()
for _, node := range nodes {
out.internal.AddNode(node)
}
out.addEdges(g.internal.Edges(), fn)
return out
}
// ConnectedEdgeSubgraph creates a new graph that iterates through all edges in the graph
// and includes all edges the provided function returns true for. Nodes not referenced by
// an edge will be dropped unless the function adds them explicitly.
func (g Graph) ConnectedEdgeSubgraph(fn EdgeFunc) Graph {
out := New()
out.addEdges(g.internal.Edges(), fn)
return out
}
// AllNodes includes all nodes in the graph
func AllNodes(g Interface, node graph.Node) bool {
return true
}
// ExistingDirectEdge returns true if both head and tail already exist in the graph and the edge kind is
// not ReferencedByEdgeKind (the generic reverse edge kind). This will purge the graph of any
// edges created by AddReversedEdge.
func ExistingDirectEdge(g Interface, head, tail graph.Node, edgeKinds sets.String) bool {
return !edgeKinds.Has(ReferencedByEdgeKind) && g.Has(head) && g.Has(tail)
}
// ReverseExistingDirectEdge reverses the order of the edge and drops the existing edge only if
// both head and tail already exist in the graph and the edge kind is not ReferencedByEdgeKind
// (the generic reverse edge kind).
func ReverseExistingDirectEdge(g Interface, head, tail graph.Node, edgeKinds sets.String) bool {
return ExistingDirectEdge(g, head, tail, edgeKinds) && ReverseGraphEdge(g, head, tail, edgeKinds)
}
// ReverseGraphEdge reverses the order of the edge and drops the existing edge.
func ReverseGraphEdge(g Interface, head, tail graph.Node, edgeKinds sets.String) bool {
for edgeKind := range edgeKinds {
g.AddEdge(tail, head, edgeKind)
}
return false
}
// AddReversedEdge adds a reversed edge for every passed edge and preserves the existing
// edge. Used to convert a one directional edge into a bidirectional edge, but will
// create duplicate edges if a bidirectional edge between two nodes already exists.
func AddReversedEdge(g Interface, head, tail graph.Node, edgeKinds sets.String) bool {
g.AddEdge(tail, head, ReferencedByEdgeKind)
return true
}
// AddGraphEdgesTo returns an EdgeFunc that will add the selected edges to the passed
// graph.
func AddGraphEdgesTo(g Interface) EdgeFunc {
return func(_ Interface, head, tail graph.Node, edgeKinds sets.String) bool {
for edgeKind := range edgeKinds {
g.AddEdge(head, tail, edgeKind)
}
return false
}
}
type uniqueNamedGraph struct {
graph.Mutable
names map[UniqueName]graph.Node
}
func newUniqueNamedGraph(g graph.Mutable) uniqueNamedGraph {
return uniqueNamedGraph{
Mutable: g,
names: make(map[UniqueName]graph.Node),
}
}
func (g uniqueNamedGraph) FindOrCreate(name UniqueName, fn NodeInitializerFunc) (graph.Node, bool) {
if node, ok := g.names[name]; ok {
return node, true
}
id := g.NewNodeID()
node := fn(Node{concrete.Node(id), name})
g.names[name] = node
g.AddNode(node)
return node, false
}
func (g uniqueNamedGraph) Find(name UniqueName) graph.Node {
if node, ok := g.names[name]; ok {
return node
}
return nil
}
type typedGraph struct{}
func (g typedGraph) Name(node graph.Node) string {
switch t := node.(type) {
case fmt.Stringer:
return t.String()
case uniqueNamer:
return t.UniqueName()
default:
return fmt.Sprintf("<unknown:%d>", node.ID())
}
}
type objectifier interface {
Object() interface{}
}
func (g typedGraph) Object(node graph.Node) interface{} {
switch t := node.(type) {
case objectifier:
return t.Object()
default:
return nil
}
}
type kind interface {
Kind() string
}
func (g typedGraph) Kind(node graph.Node) string {
if k, ok := node.(kind); ok {
return k.Kind()
}
return UnknownNodeKind
}
func (g typedGraph) EdgeKinds(edge graph.Edge) sets.String {
var e Edge
switch t := edge.(type) {
case concrete.WeightedEdge:
e = t.Edge.(Edge)
case Edge:
e = t
default:
return sets.NewString(UnknownEdgeKind)
}
return e.Kinds()
}
type NodeSet map[int]struct{}
func (n NodeSet) Has(id int) bool {
_, ok := n[id]
return ok
}
func (n NodeSet) Add(id int) {
n[id] = struct{}{}
}
func NodesByKind(g Interface, nodes []graph.Node, kinds ...string) [][]graph.Node {
buckets := make(map[string]int)
for i, kind := range kinds {
buckets[kind] = i
}
if nodes == nil {
nodes = g.Nodes()
}
last := len(kinds)
result := make([][]graph.Node, last+1)
for _, node := range nodes {
if bucket, ok := buckets[g.Kind(node)]; ok {
result[bucket] = append(result[bucket], node)
} else {
result[last] = append(result[last], node)
}
}
return result
}
func pathCovered(path []graph.Node, paths map[int][]graph.Node) bool {
l := len(path)
for _, existing := range paths {
if l >= len(existing) {
continue
}
if pathEqual(path, existing) {
return true
}
}
return false
}
func pathEqual(a, b []graph.Node) bool {
for i := range a {
if a[i] != b[i] {
return false
}
}
return true
}