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Plugin Messages sent from the backend server do not work #1062

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4drian3d opened this issue Aug 20, 2023 · 0 comments
Closed

Plugin Messages sent from the backend server do not work #1062

4drian3d opened this issue Aug 20, 2023 · 0 comments

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@4drian3d
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As of commit f62d759, plugin messages sent in the Server->Velocity direction do not work, nor do they execute the PluginMessageEvent event. However, sending plugin messages from Velocity->Server works as expected.
Using the previous version 2aaf702 everything works correctly.

PluginMessagesVelocity264Test.mp4
@astei astei closed this as completed in 19abb90 Aug 20, 2023
4drian3d pushed a commit to 4drian3d/Velocity that referenced this issue Sep 2, 2023
BlackBaroness added a commit to PvPClashnet/Velocity-CommandExecuteEvent that referenced this issue Oct 24, 2023
* Add version information for 1.20.1 (PaperMC#1021)

* bump adventure to 4.14.0 (PaperMC#1034)

* check if a plugin has a executor service (PaperMC#1038)

* check if a plugin has an executor service

* checkstyle

* feat: add TabList#addEntries (PaperMC#987)

* [ci skip] Replaced weired i with i in javadocs (PaperMC#1057)

In this little patch I replaced an i which caused my build process to crash with an i

* Do not track plugin channels registered per-player on the proxy (PaperMC#591)

We don't need to track this information since Velocity uses the JoinGame packet, which is about as good of a server rejoin mechanism we're likely to get in vanilla Minecraft.

* fix PaperMC#1062

* 1.20.2 Support (PaperMC#1088)

Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: Gero <gecam59@gmail.com>

* Actually send plugin message registration to backend servers

I don't see where this was ever done, and don't see how plugin messaging
could of ever worked, at least within the confines of CB and co, given
the fact that we never seemed to be sending this to the backend?

* appease checkstyle, move back to older fix placement

* Change packet decode logging prompt

* Catch throwables when loading plugins (PaperMC#1098)

* Several improvements and fixes for 1.20.2 (PaperMC#1097)

* Send LoginAcknowledged immediately

* Resend player list header/footer after backend server switched to config state

* Fix clearHeaderAndFooter not clearing fields in ConnectedPlayer

* Clear boss bars, header/footer, tab list when switching client to config state

* Send client settings in config state

* Fix unsigned commands detected as signed (PaperMC#1082)

* fix: commands flagged as signed without signed arguments

* feat: improve error message for illegal protocol state.

* acknowledge seen messages to server when running proxy commands (PaperMC#1100)

* Implement ComponentLogger (PaperMC#1022)

* Log the protocol phase in case of trying to obtain a packet id not existing in the phase (PaperMC#1107)

* Bump netty to 4.1.100.Final (PaperMC#1067)

---------

Co-authored-by: Pantera (Mad_Daniel) <89838384+Pantera07@users.noreply.github.com>
Co-authored-by: chris <reichel32574@gmail.com>
Co-authored-by: Aaron <71191102+RealBauHD@users.noreply.github.com>
Co-authored-by: powercas_gamer <cas@deltapvp.net>
Co-authored-by: Groldi <53694440+Plugrol@users.noreply.github.com>
Co-authored-by: Andrew Steinborn <git@steinborn.me>
Co-authored-by: Emmanuel Lampe <rexlmanude@gmail.com>
Co-authored-by: Paul <Paul19988@users.noreply.github.com>
Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: Gero <gecam59@gmail.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Joo200 <github@joo200.de>
Co-authored-by: Adrian <68704415+4drian3d@users.noreply.github.com>
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