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Z-levels are bugged #2711

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Robertha89 opened this issue Dec 2, 2015 · 3 comments
Closed

Z-levels are bugged #2711

Robertha89 opened this issue Dec 2, 2015 · 3 comments

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@Robertha89
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Here is a map i made this round
#5# #3# #1# #7# #6# #4

313 131 444 656 565 777
#4# #3# #7# #1# #6# #5

I believe this can be solved by actually adding 3 empty z-levels. Cause a z-level going to itself???

@TheDZD
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TheDZD commented Dec 3, 2015

Err, not certain how this map works. Do note that Z levels use a torus, as explained in #2193. The PR linked inside of #2193 should have a map that shows what the torus should look like.

@IAmBigCoat
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  4
  ^   
  7
  ^
  5>6>5>
  ^
  1>3>1>3>1
  ^
  4

The map seems to work out fine. It just doesn't make a ton of sense from a topological standpoint because all our Z-levels are the same size and our space people only move in two dimensions, which makes the shape sort of non-donut-like. (Because most people think of single-hole things when they hear the word torus.) If it were a single-holed torus, heading North then East would be the same as East then North.

I'm sure it's technically a multi-holed torus by topological standards but I just think of it as interconnected space loops.

@Tastyfish
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Yeah, the topology is really weird, but I'm pretty sure the behavior describe is what's intended. It is indeed multiple toruses connected in an arguably non-euclidean manner.

@TheDZD TheDZD closed this as completed Feb 15, 2016
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4 participants