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Fix basic energy gun runtime #6
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Fox-McCloud
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Nov 30, 2014
Fix basic energy gun runtime
Fox-McCloud
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Dec 6, 2014
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Kyep
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Mar 9, 2016
Restructuring update: - Terror spiders are no longer a sub-class of giant_spider. They are now their own class. This prevents any change to giant spiders from affecting them, fixes the bug where their paths were too long to display, and is a substantial milestone towards them being their own species. - Giant and Terror spiders are no longer friends. They will now attack each other! - Fixed bug where spiders would try (and fail) to target dead mobs. - Fixed bug where spiders would ignore turrets that are killing them. - Completely replaced regeneration system with a new system that works off of points, rather than chance. This might get further expanded into a general purpose 'energy' system in future. - Changed retaliation system (used when queen has set spiders to defend themselves only). Should be more reliable - still needs more testing. Should also spread aggro amongst nearby spiders when triggered - ie: you attack one defensive spider, every spider in vision range aggros on you. - Re-buffed decloners to have a 20% to guarantee the death of any T1/T2 spider, and stun any T3+ spider, they hit. Very, very strong. - Examining a spider now shows you whether or not it is player-controlled, and if it isn't, what its AI is set to. Health is also shown (in categories, such as 'excellent', 'few injuries', etc). This is both so that players have more of a reason to examine the spiders, and also so that queens can examine their broods. - Replace altname system - now configurable. - Cleaned up bad code that was the on-death gibbing system. Spiders no longer auto-gib after being dead for awhile. - Added new regeneration feature: a spider which kills prey (PC or NPC) gets boosted regeneration for awhile. - Added on-death renaming: dead spiders now have their names prefixed with "dead ". Not sure if I will keep this. The intent is to allow AIs to ignore them in camera lists. - Added enrage mechanic for reds. The more hurt they are, the more damage they do. This is a nerf to their overall damage, but it is also an attempt to give them their own unique mechanic. - Standardized most terror spiders melee damage at 15-20. - Fixed bug where purple spiders attacking human targets did not correctly show them as stunned. - Made green spiders web desk lamps. Light is evil. - Fixed bug where Queen would obsess over dead enemies, rather than nesting. - Made empress big sprite again. Yeah, I know. - Added new "Erase Brood" verb for Empresses. Intended for use by admins as a debugging tool, to kill off a spider infestation that has got totally out of control. Effectively a built-in adminbus option. - Created a wiki page at http://nanotrasen.se/wiki/index.php/User:Tzo to form the documentation of these spiders as I develop them.
Tastyfish
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May 31, 2016
Adds in the UMO invitation.
ghost
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Jul 9, 2017
Tilk1
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Dec 27, 2022
* This was suffering * Update misc.dm * Oopsies! * Quita el ablative coat de aqui * Testing icons * Testing icons * Para que se muestre icono de gun * Revierte cambios a gun,clothing, grown y seeds. * QOL, new -> Initialize() reduce el lag minimamente pero a la larga se va a notar. Initialize() hace lo de New() pero mejor.
mattgroy
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Nov 10, 2023
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