-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Idea] Module synergy and ability to rotate module #319
Comments
synergy makes no sense, is unintuitive, and sound more like an excuse to make dumb things. rotate modules is undesired at the very best (mainly modding), but even if some may approve it, being locked behind grinding for some feat is absolutely dumb. |
Sorry but this is not cosmoteer -calculator 2 on discord |
@Tree3324417 |
@Dynamo10101 thank, I dont know that game, I will try it. |
e.g: an anti-matter reactor with four nuclear reactors around it will create a synergy, which reduce weight of them all and give 10% power boost, that way, people will choose whether to sacrifice these 4 slot for nuclear reactor or instead use these slots for inertial damper.
The ability to rotate module will be unlocked through the scientist shop. (edit: or just a main feature)
The text was updated successfully, but these errors were encountered: