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PeerGaming - Thesis

Creating a Client-Side Multiplayer Gaming Framework for the Web, which handles Distributed Logic on Multiple Systems in "Real-Time".

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The bachelor thesis about PeerGaming, created during its development until v0.5.

Date: 2013-07-24

Changelog

2013-07-23: add missing source for "topology"

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Disclaimer

There is no excuse for the quality, but this was my first attempt to write a scientifc paper. During the iterations of the creation I realised that reasearch doesn't suit me - I am more an engineer and coder who prefers to implement usable tools as a result.

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Bachelor thesis about PeerGaming

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