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Channels.xs
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Channels.xs
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#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
#include "ppport.h"
#ifndef aTHX_
#define aTHX_
#endif
#include <SDL.h>
#ifdef HAVE_SDL_MIXER
#include <SDL_mixer.h>
#endif
#ifdef HAVE_SMPEG
#include <smpeg/smpeg.h>
#ifdef HAVE_SDL_MIXER
static int sdl_perl_use_smpeg_audio = 0;
#endif
#endif
PerlInterpreter * context = NULL;
static SV * cb = (SV*)NULL;
void callback(int channel)
{
if(NULL == context)
return;
PERL_SET_CONTEXT(context);
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSViv(channel)));
PUTBACK;
if(cb != (SV*)NULL)
call_sv(cb, G_VOID);
FREETMPS;
LEAVE;
}
MODULE = SDL::Mixer::Channels PACKAGE = SDL::Mixer::Channels PREFIX = mixchan_
=for documentation
SDL_mixer bindings
See: http:/*www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html */
=cut
#ifdef HAVE_SDL_MIXER
int
mixchan_allocate_channels ( number )
int number
CODE:
RETVAL = Mix_AllocateChannels(number);
OUTPUT:
RETVAL
int
mixchan_volume ( channel, volume )
int channel
int volume
CODE:
RETVAL = Mix_Volume(channel,volume);
OUTPUT:
RETVAL
int
mixchan_play_channel ( channel, chunk, loops )
int channel
Mix_Chunk *chunk
int loops
CODE:
RETVAL = Mix_PlayChannel(channel,chunk,loops);
OUTPUT:
RETVAL
int
mixchan_play_channel_timed ( channel, chunk, loops, ticks )
int channel
Mix_Chunk *chunk
int loops
int ticks
CODE:
RETVAL = Mix_PlayChannelTimed(channel,chunk,loops,ticks);
OUTPUT:
RETVAL
int
mixchan_fade_in_channel ( channel, chunk, loops, ms )
int channel
Mix_Chunk *chunk
int loops
int ms
CODE:
RETVAL = Mix_FadeInChannel(channel,chunk,loops,ms);
OUTPUT:
RETVAL
int
mixchan_fade_in_channel_timed ( channel, chunk, loops, ms, ticks )
int channel
Mix_Chunk *chunk
int loops
int ticks
int ms
CODE:
RETVAL = Mix_FadeInChannelTimed(channel,chunk,loops,ms,ticks);
OUTPUT:
RETVAL
void
mixchan_pause ( channel )
int channel
CODE:
Mix_Pause(channel);
void
mixchan_resume ( channel )
int channel
CODE:
Mix_Resume(channel);
int
mixchan_halt_channel ( channel )
int channel
CODE:
RETVAL = Mix_HaltChannel(channel);
OUTPUT:
RETVAL
int
mixchan_expire_channel ( channel, ticks )
int channel
int ticks
CODE:
RETVAL = Mix_ExpireChannel ( channel,ticks);
OUTPUT:
RETVAL
int
mixchan_fade_out_channel ( which, ms )
int which
int ms
CODE:
RETVAL = Mix_FadeOutChannel(which,ms);
OUTPUT:
RETVAL
void
mixchan_channel_finished( fn )
SV* fn
CODE:
if(context == NULL)
context = PERL_GET_CONTEXT;
if (cb == (SV*)NULL)
cb = newSVsv(fn);
else
SvSetSV(cb, fn);
Mix_ChannelFinished(&callback);
int
mixchan_playing( channel )
int channel
CODE:
RETVAL = Mix_Playing(channel);
OUTPUT:
RETVAL
int
mixchan_paused ( channel )
int channel
CODE:
RETVAL = Mix_Paused(channel);
OUTPUT:
RETVAL
Mix_Fading
mixchan_fading_channel( which )
int which
CODE:
RETVAL = Mix_FadingChannel(which);
OUTPUT:
RETVAL
Mix_Chunk *
mixchan_get_chunk(chan)
int chan
PREINIT:
char* CLASS = "SDL::Mixer::MixChunk";
CODE:
RETVAL = Mix_GetChunk(chan);
OUTPUT:
RETVAL
#endif