Skip to content

Commit

Permalink
Importing SDLPerl 2.2
Browse files Browse the repository at this point in the history
  • Loading branch information
cthulhuology committed Jul 12, 2009
0 parents commit bfd9040
Show file tree
Hide file tree
Showing 138 changed files with 64,132 additions and 0 deletions.
12 changes: 12 additions & 0 deletions BUGS
Original file line number Original file line Diff line number Diff line change
@@ -0,0 +1,12 @@
BUGS and Outstanding Issues


Using SDL::TTFont::width function with UTF-8 encoded strings returns
the width of the characters that make up the UTF-8 format and not what
they represent. The function for this appears to exist in SDL.xs:

AV* TTFSizeUTF8 ( font, text )

However, this function crashes immediately when called with a valid
font and [utf-8 encoded] string.

39 changes: 39 additions & 0 deletions Build
Original file line number Original file line Diff line number Diff line change
@@ -0,0 +1,39 @@
#! /usr/env/bin perl

use strict;
use Cwd;
use File::Spec;

BEGIN {
$^W = 1; # Use warnings
my $curdir = File::Spec->canonpath( Cwd::cwd() );
my $is_same_dir = $^O eq 'MSWin32' ? (Win32::GetShortPathName($curdir) eq '/Users/dave/sdlperl')
: ($curdir eq '/Users/dave/sdlperl');
unless ($is_same_dir) {
die ('This script must be run from /Users/dave/sdlperl, not '.$curdir."\n".
"Please re-run the Build.PL script here.\n");
}
unshift @INC,
(
'/Users/dave/sdlperl/make/lib'
);
}

use SDL::Build;

# Some platforms have problems setting $^X in shebang contexts, fix it up here
$^X = Module::Build->find_perl_interpreter
unless File::Spec->file_name_is_absolute($^X);

if (-e 'Build.PL' and not SDL::Build->up_to_date("Build.PL", $0)) {
warn "Warning: Build.PL has been altered. You may need to run 'perl Build.PL' again.\n";
}

# This should have just enough arguments to be able to bootstrap the rest.
my $build = SDL::Build->resume (
properties => {
config_dir => '/Users/dave/sdlperl/_build',
},
);

$build->dispatch;
195 changes: 195 additions & 0 deletions Build.PL
Original file line number Original file line Diff line number Diff line change
@@ -0,0 +1,195 @@
#!/usr/bin/env perl
#
# Build.PL
#
# Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org>
#
# ------------------------------------------------------------------------------
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#
# ------------------------------------------------------------------------------
#
# Please feel free to send questions, suggestions or improvements to:
#
# David J. Goehrig
# dgoehrig@cpan.org
#


use strict;

use lib 'make/lib';

use SDL::Build;
use YAML;

my $sdl_compile_flags = `sdl-config --cflags`;
my $sdl_link_flags = `sdl-config --libs`;

if ($? >> 8)
{
die "SDL doesn't appear to be installed.\n" .
"Please check that sdl-config is in your path and try again.\n";
}

chomp( $sdl_compile_flags );
chomp( $sdl_link_flags );

# subsystem to build
# file
# location of source file => location of build file to get name right
# libraries
# name of shared library (soname)
# preprocessor definition
# name of header file
my %subsystems =
(
SDL => {
file => {
from => 'src/SDL.xs',
to => 'src/SDL_perl.xs',
},
libraries => [qw( SDL SDL_image SDL_mixer SDL_sound SDL_net SDL_ttf
SDL_gfx SDL_svg png jpeg smpeg )],
},
OpenGL => {
file => {
from => 'src/OpenGL.xs',
to => 'src/SDL/OpenGL.xs',
},
libraries => [qw( SDL GL GLU )],
},
SFont => {
file => {
from => 'src/SFont.xs',
to => 'src/SDL/SFont.xs',
},
libraries => [qw( SDL SDL_image )],
},
);

my %libraries = (
SDL => {
define => 'HAVE_SDL',
header => 'SDL.h',
},
SDL_image => {
define => 'HAVE_SDL_IMAGE',
header => 'SDL_image.h'
},
SDL_mixer => {
define => 'HAVE_SDL_MIXER',
header => 'SDL_mixer.h'
},
SDL_sound => {
define => 'HAVE_SDL_SOUND',
header => 'SDL_sound.h'
},
SDL_net => {
define => 'HAVE_SDL_NET',
header => 'SDL_net.h'
},
SDL_ttf => {
define => 'HAVE_SDL_TTF',
header => 'SDL_ttf.h'
},
SDL_gfx => {
define => 'HAVE_SDL_GFX',
header => 'SDL_gfxPrimitives.h'
},
SDL_svg => {
define => 'HAVE_SDL_SVG',
header => 'SDL_svg.h'
},
png => {
define => 'HAVE_PNG',
header => 'png.h',
},
jpeg => {
define => 'HAVE_JPEG',
header => 'jpeglib.h',
},
smpeg => {
define => 'HAVE_SMPEG',
header => 'smpeg.h',
},
GL => {
define => 'HAVE_GL',
header => 'gl.h'
},
GLU => {
define => 'HAVE_GLU',
header => 'glu.h'
},
);

# need the platform-specific module to find include paths correctly
# see build/lib/SDL/Build/*pm
my $arch = SDL::Build->get_arch( $^O );

print "[Build.PL] arch $arch\n";

# see which subsystems can be built -- do we have headers for them?
my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );

# now write SDL::Config
$arch->write_sdl_config( $build_systems );

# and fetch all of the information needed to compile
my $defines = $arch->build_defines( \%libraries, $build_systems );
my $includes = $arch->build_includes( \%libraries, $build_systems );
my $links = $arch->build_links( \%libraries, $build_systems );
my $c_sources = $arch->build_c_sources( \%libraries, $build_systems );
my $c_source = $arch->build_c_source( \%libraries, $build_systems );
my $install_base = $arch->build_install_base( \%libraries, $build_systems );

# mangle the compilable files into a format Module::Build can understand
my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
keys %subsystems;

my $build = SDL::Build->new(
dist_name => 'SDL_Perl',
license => 'lgpl',
dist_version_from => 'lib/SDL.pm',
build_requires =>
{
'Test::Simple' => '0.47',
'Module::Build' => '0.22',
},
build_recommends =>
{
'Pod::ToDemo' => '0.20',
},
c_source => $c_source,
c_sources => $c_sources,
xs_files => \%xs,
dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>',
install_base => $install_base
);

# and here's where the real (and ugly) magic works... see SDL::Build
$build->set_flags(
\%subsystems,
$build_systems,
$defines,
$includes,
$links,
$sdl_compile_flags,
$sdl_link_flags,
);

# now we're ready to go!
$build->create_build_script();
Loading

0 comments on commit bfd9040

Please sign in to comment.