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Cleanup
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PixeyeHQ committed Jun 20, 2020
1 parent ff2e5e8 commit 14a6f45
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Showing 22 changed files with 130 additions and 652 deletions.
16 changes: 8 additions & 8 deletions Runtime/Core/ImplActor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ void IRequireActorsLayer.Bootstrap(Layer layer)
public Actor Create(string prefabID, Vector3 position = default, bool pooled = false)
{
var transform = pooled ? layer.Obj.Create(Pool.Entities, prefabID, position) : layer.Obj.Create(prefabID, position);
var actor = transform.AddGetActor();
var actor = transform.GetActor();
actor.isPooled = pooled;

actor.BootstrapCreated(layer);
Expand All @@ -38,7 +38,7 @@ public Actor Create(string prefabID, Transform parent, Vector3 position = defaul
pooled
? layer.Obj.Create(Pool.Entities, prefabID, parent, position)
: layer.Obj.Create(prefabID, parent, position);
var actor = transform.AddGetActor();
var actor = transform.GetActor();
actor.isPooled = pooled;
actor.BootstrapCreated(layer);
return actor;
Expand All @@ -48,7 +48,7 @@ public Actor Create(string prefabID, Transform parent, Vector3 position = defaul
public Actor Create(string prefabID, ModelComposer model, Vector3 position = default, bool pooled = false)
{
var transform = pooled ? layer.Obj.Create(Pool.Entities, prefabID, position) : layer.Obj.Create(prefabID, position);
var actor = transform.AddGetActor();
var actor = transform.GetActor();
actor.isPooled = pooled;

actor.BootstrapCreated(layer, model);
Expand All @@ -62,7 +62,7 @@ public Actor Create(string prefabID, Transform parent, ModelComposer model, Vect
var transform = pooled
? layer.Obj.Create(Pool.Entities, prefabID, parent, position)
: layer.Obj.Create(prefabID, parent, position);
var actor = transform.AddGetActor();
var actor = transform.GetActor();
actor.isPooled = pooled;

actor.BootstrapCreated(layer, model);
Expand All @@ -77,7 +77,7 @@ public Actor Create(string prefabID, Transform parent, ModelComposer model, Vect
public Actor Create(GameObject prefab, Vector3 position = default, bool pooled = false)
{
var transform = pooled ? layer.Obj.Create(Pool.Entities, prefab, position) : layer.Obj.Create(prefab, position);
var actor = transform.AddGetActor();
var actor = transform.GetActor();
actor.isPooled = pooled;

actor.BootstrapCreated(layer);
Expand All @@ -89,7 +89,7 @@ public Actor Create(GameObject prefab, Transform parent, Vector3 position = defa
{
var transform =
pooled ? layer.Obj.Create(Pool.Entities, prefab, parent, position) : layer.Obj.Create(prefab, parent, position);
var actor = transform.AddGetActor();
var actor = transform.GetActor();
actor.isPooled = pooled;

actor.BootstrapCreated(layer);
Expand All @@ -100,7 +100,7 @@ public Actor Create(GameObject prefab, Transform parent, Vector3 position = defa
public Actor Create(GameObject prefab, ModelComposer model, Vector3 position = default, bool pooled = false)
{
var transform = pooled ? layer.Obj.Create(Pool.Entities, prefab, position) : layer.Obj.Create(prefab, position);
var actor = transform.AddGetActor();
var actor = transform.GetActor();
actor.isPooled = pooled;

actor.BootstrapCreated(layer, model);
Expand All @@ -113,7 +113,7 @@ public Actor Create(GameObject prefab, Transform parent, ModelComposer model, Ve
{
var transform =
pooled ? layer.Obj.Create(Pool.Entities, prefab, parent, position) : layer.Obj.Create(prefab, parent, position);
var actor = transform.AddGetActor();
var actor = transform.GetActor();
actor.isPooled = pooled;

actor.BootstrapCreated(layer, model);
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